My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Goblin Giant Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Fisherman
Giant Snowball
Fire Spirit Flying Machine Goblin Barrel Fisherman
Zap
Fire Spirit Royal Giant Flying Machine Goblin Barrel Goblin Giant Fisherman
Barbarian Barrel
Fire Spirit Goblin Barrel Ice Wizard
The Log
Fire Spirit Royal Giant Goblin Barrel Fisherman
Earthquake
Goblin Barrel
Arrows
Fire Spirit Flying Machine Goblin Barrel
Royal Delivery
Fire Spirit Flying Machine Goblin Barrel Ice Wizard Fisherman
Fireball
Flying Machine Goblin Barrel Ice Wizard Fisherman
Poison
Flying Machine Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Ice Wizard Fisherman Flying Machine Royal Giant Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Barrel Ice Wizard Fisherman

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Goblin Barrel Goblin Giant Fisherman
Royal Giant
Fire Spirit Goblin Barrel Ice Wizard Fisherman Flying Machine Rocket
Flying Machine
Royal Giant Goblin Giant
Rocket
Royal Giant
Goblin Barrel
Royal Giant Fire Spirit Goblin Giant Ice Wizard
Goblin Giant
Fire Spirit Flying Machine Goblin Barrel Ice Wizard Fisherman
Ice Wizard
Royal Giant Goblin Barrel Goblin Giant Fisherman
Fisherman
Royal Giant Fire Spirit Goblin Giant Ice Wizard

Defense Synergies 0 3

Fire Spirit
Royal Giant
Flying Machine
Ice Wizard Fisherman
Rocket
Goblin Barrel
Goblin Giant
Ice Wizard
Flying Machine Fisherman
Fisherman
Flying Machine Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Goblin Giant
Flying Machine Ice Wizard Fisherman
Rocket Fisherman Fire Spirit Ice Wizard
Ice Wizard Fisherman
Rocket
Fire Spirit Flying Machine Ice Wizard
Rocket Fire Spirit Flying Machine Ice Wizard
Rocket Flying Machine Goblin Giant
Ice Wizard Fisherman
Fire Spirit Ice Wizard Fisherman
Ice Wizard Flying Machine Goblin Giant Fisherman
Flying Machine Ice Wizard
Fire Spirit Flying Machine Rocket Ice Wizard
Fire Spirit Rocket
Rocket Fisherman
Fisherman
Fire Spirit Flying Machine Ice Wizard Fisherman
Fire Spirit Flying Machine Ice Wizard Fisherman
Fisherman
Fire Spirit Flying Machine Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Flying Machine Rocket Fisherman
Rocket Goblin Giant Fisherman
Rocket Goblin Giant Fisherman
Goblin Giant Fisherman
Fire Spirit Rocket Flying Machine Goblin Giant Ice Wizard
Rocket Flying Machine Goblin Giant Ice Wizard
Goblin Giant Fisherman
Rocket Flying Machine
Goblin Giant
Flying Machine
Rocket Goblin Giant
Rocket Goblin Giant
Flying Machine
Flying Machine Rocket Goblin Giant Fisherman
Flying Machine Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine Ice Wizard Fisherman
Rocket Flying Machine Goblin Giant
Flying Machine Rocket
Rocket Fire Spirit
Fire Spirit Flying Machine Rocket Goblin Giant Ice Wizard
Fire Spirit Flying Machine
Fire Spirit Flying Machine Ice Wizard
Flying Machine Fisherman
Rocket Fire Spirit Fisherman
Rocket Flying Machine Fisherman
Fire Spirit Flying Machine Rocket
Flying Machine Rocket Fire Spirit Fisherman
Flying Machine Rocket Fisherman
Flying Machine Fisherman
Rocket Flying Machine
Flying Machine Rocket
Rocket
Rocket Fisherman
Rocket Fire Spirit Flying Machine Fisherman
Rocket Fire Spirit Flying Machine
Rocket
Rocket
Rocket Fisherman
Rocket Flying Machine
Fire Spirit Ice Wizard
Fisherman
Flying Machine Ice Wizard Fisherman
Flying Machine Fisherman
Rocket Fisherman
Fire Spirit Flying Machine Ice Wizard
Rocket Flying Machine
Rocket
Rocket
Rocket
Fire Spirit Flying Machine Rocket
Rocket Fire Spirit Flying Machine Ice Wizard
Flying Machine Rocket
Flying Machine
Rocket
Flying Machine
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket Goblin Giant

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