My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Elixir Collector Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Princess
Zap
Bats Inferno Tower Princess
Barbarian Barrel
Knight Inferno Tower Princess
The Log
Princess
Earthquake
Inferno Tower Elixir Collector
Arrows
Bats Princess
Royal Delivery
Bats Knight Princess
Fireball
Inferno Tower Elixir Collector Princess
Poison
Bats Inferno Tower Elixir Collector Princess
Lightning
Knight Inferno Tower Elixir Collector
Rocket
Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Rocket Elixir Collector Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Princess Fireball Inferno Tower Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Princess

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight
Knight
Bats Princess Fireball
Fireball
Mirror Knight Princess
Inferno Tower
Rocket
Mirror
Elixir Collector
Mirror
Fireball Rocket Princess
Princess
Knight Fireball Mirror

Defense Synergies 4 7

Bats
Knight Inferno Tower
Knight
Bats Inferno Tower Princess Fireball
Fireball
Mirror Knight Inferno Tower Princess
Inferno Tower
Knight Bats Fireball Mirror Princess
Rocket
Elixir Collector
Mirror
Fireball Inferno Tower Princess
Princess
Knight Fireball Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Fireball Inferno Tower
Inferno Tower Bats Knight
Inferno Tower Rocket Bats Knight
Inferno Tower Bats Knight
Fireball Rocket Princess
Fireball Bats
Bats Inferno Tower Rocket Fireball Princess
Rocket Fireball Inferno Tower
Inferno Tower Princess
Knight Inferno Tower
Bats Knight Fireball Princess
Inferno Tower Bats Fireball Princess
Inferno Tower Bats Knight Fireball Rocket
Fireball Rocket Bats Princess
Inferno Tower Knight
Inferno Tower Rocket Fireball
Bats Knight Fireball Inferno Tower
Fireball Bats Knight
Bats Knight Fireball Princess
Inferno Tower
Bats Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower
Fireball Knight Rocket
Bats Knight Inferno Tower Rocket
Rocket Bats Knight Fireball Inferno Tower
Inferno Tower Knight
Fireball Rocket Bats Princess
Rocket Bats Knight Fireball Inferno Tower
Inferno Tower Knight
Rocket Bats Knight Fireball Inferno Tower
Inferno Tower
Bats Knight Inferno Tower
Rocket Fireball
Rocket Knight Fireball Inferno Tower
Fireball Princess
Inferno Tower Bats Knight Fireball Rocket
Bats Fireball Inferno Tower Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Rocket
Fireball Princess
Rocket Fireball
Knight Fireball Rocket
Fireball Rocket
Fireball Bats Rocket Princess
Princess
Fireball Princess
Fireball
Rocket Bats Fireball
Rocket Knight Fireball Princess
Fireball Rocket Princess
Rocket Knight Fireball Princess
Fireball Rocket Princess
Princess Fireball
Rocket Fireball Princess
Fireball Rocket Princess
Fireball Rocket
Bats Rocket
Rocket Fireball Princess
Rocket Fireball Princess
Rocket Fireball
Rocket Fireball Princess
Rocket
Rocket Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Rocket
Bats Fireball Princess
Rocket Bats Fireball
Fireball
Fireball Rocket
Rocket Fireball Princess
Rocket Fireball Princess
Bats Fireball Rocket Princess
Fireball Rocket Princess
Fireball
Fireball Knight Rocket Princess
Fireball Princess
Rocket Fireball
Bats Fireball Rocket Princess
Bats Fireball Rocket Princess
Fireball Rocket Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: