My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Knight Wizard Bandit
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Knight Wizard P.E.K.K.A Bandit
Fireball
Wizard Bandit
Poison
Wizard
Lightning
Knight Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tornado Bandit Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Knight The Log Bandit
Knight
Zap Wizard The Log
Wizard
Tornado Knight P.E.K.K.A Bandit
Rocket
Tornado
Tornado
Zap Wizard Rocket P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Wizard The Log
The Log
Zap Knight Tornado P.E.K.K.A Bandit
Bandit
Zap Wizard The Log

Defense Synergies 4 14

Zap
Knight Tornado P.E.K.K.A The Log Bandit
Knight
Zap Wizard Tornado The Log
Wizard
Tornado Knight P.E.K.K.A The Log Bandit
Rocket
Tornado The Log
Tornado
Wizard Rocket P.E.K.K.A Zap Knight The Log
P.E.K.K.A
Tornado The Log Zap Wizard
The Log
P.E.K.K.A Zap Knight Wizard Rocket Tornado Bandit
Bandit
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Wizard The Log
P.E.K.K.A Zap Knight The Log Bandit
Rocket Tornado P.E.K.K.A Knight Bandit
P.E.K.K.A Knight Bandit
Rocket Tornado P.E.K.K.A The Log
Tornado The Log Zap Bandit
Rocket Tornado Zap Wizard
Rocket Zap P.E.K.K.A The Log Bandit
P.E.K.K.A Tornado
Knight Tornado Bandit
Zap Knight Wizard Tornado The Log Bandit
Zap Wizard Tornado
P.E.K.K.A Zap Knight Wizard Rocket The Log Bandit
Wizard Rocket Zap Tornado P.E.K.K.A The Log
P.E.K.K.A Knight Bandit
Rocket Tornado Zap P.E.K.K.A The Log Bandit
Wizard Knight Tornado P.E.K.K.A
Zap Knight Wizard Tornado The Log Bandit
Zap Wizard Tornado The Log Knight Bandit
P.E.K.K.A Tornado
Wizard Knight P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Bandit
Bandit Zap Knight Wizard Rocket The Log
P.E.K.K.A Bandit Zap Knight Rocket The Log
Rocket P.E.K.K.A Zap Knight Tornado The Log Bandit
P.E.K.K.A Knight Bandit
Wizard Rocket Zap Tornado
Rocket P.E.K.K.A Knight Bandit
P.E.K.K.A Knight
Zap Rocket P.E.K.K.A Knight Tornado The Log Bandit
P.E.K.K.A
P.E.K.K.A Knight
Rocket P.E.K.K.A Zap Tornado The Log
Rocket P.E.K.K.A Knight Wizard Bandit
Wizard
Zap Knight Rocket Tornado P.E.K.K.A The Log
Zap Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log Bandit
Zap Tornado The Log Bandit
Rocket The Log Bandit
Knight Rocket The Log
Wizard Rocket Zap The Log
Wizard Zap Rocket Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado Bandit
Rocket Tornado
Rocket Zap Knight Wizard Tornado The Log Bandit
Zap Wizard Rocket Tornado
Rocket Knight The Log Bandit
Rocket Bandit
Zap The Log
Rocket Zap Wizard The Log Bandit
Wizard Rocket The Log Bandit
Rocket Tornado
Rocket
Rocket Zap Wizard The Log Bandit
Rocket Zap Wizard Tornado The Log
Rocket The Log
Rocket Wizard Tornado
Rocket Tornado The Log
Rocket Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado Bandit
Zap Wizard Tornado The Log Bandit
Rocket Zap Tornado The Log Bandit
Zap Wizard Tornado
Zap Rocket Wizard
Zap Wizard Rocket The Log Bandit
Zap Rocket
P.E.K.K.A
Rocket Wizard The Log
Zap Rocket Bandit
Rocket Zap Wizard Tornado
The Log
Knight Wizard Rocket
The Log Zap Wizard
Rocket Zap Tornado
P.E.K.K.A
Zap Rocket Tornado The Log
Zap Rocket Tornado
Zap Rocket Tornado The Log Bandit

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