My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Witch Lumberjack
Zap
Minion Horde Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Witch P.E.K.K.A Lumberjack
Fireball
Minion Horde Elite Barbarians Wizard Witch Lumberjack
Poison
Minion Horde Wizard Witch
Lightning
Elite Barbarians Wizard Witch Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Lumberjack Minion Horde Wizard Witch Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Lumberjack Minion Horde Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Minion Horde Witch Lumberjack
Minion Horde
Zap Lumberjack
Elite Barbarians
Zap Wizard Lumberjack
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Rocket
Witch
Zap P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Wizard Witch Lumberjack
Lumberjack
Zap Minion Horde Elite Barbarians Wizard Witch P.E.K.K.A

Defense Synergies 0 9

Zap
Minion Horde Elite Barbarians Witch P.E.K.K.A Lumberjack
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Rocket
Witch
Zap Lumberjack
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde Wizard
Minion Horde Elite Barbarians P.E.K.K.A Lumberjack Zap Witch
Minion Horde Rocket Witch P.E.K.K.A Lumberjack Elite Barbarians
Minion Horde Elite Barbarians Witch P.E.K.K.A Lumberjack
Elite Barbarians Rocket P.E.K.K.A Lumberjack
Zap Lumberjack
Minion Horde Rocket Zap Wizard Witch
Rocket Zap P.E.K.K.A
Minion Horde Witch P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Witch Zap Wizard Lumberjack
Minion Horde Zap Wizard Witch
Minion Horde P.E.K.K.A Lumberjack Zap Elite Barbarians Wizard Rocket Witch
Wizard Rocket Zap Minion Horde Witch P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Minion Horde Lumberjack
Minion Horde Rocket Zap Elite Barbarians P.E.K.K.A Lumberjack
Minion Horde Wizard Elite Barbarians Witch P.E.K.K.A Lumberjack
Zap Minion Horde Elite Barbarians Wizard Witch Lumberjack
Zap Wizard Witch Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Minion Horde Elite Barbarians Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Witch P.E.K.K.A
Zap Elite Barbarians Wizard Rocket Lumberjack
P.E.K.K.A Lumberjack Zap Minion Horde Elite Barbarians Rocket Witch
Rocket P.E.K.K.A Lumberjack Zap Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Witch Lumberjack
Wizard Rocket Zap Minion Horde Witch
Rocket P.E.K.K.A Minion Horde Elite Barbarians Witch Lumberjack
P.E.K.K.A Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Rocket P.E.K.K.A Elite Barbarians Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Witch Lumberjack
Rocket P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Witch
Elite Barbarians Witch Zap Minion Horde Rocket P.E.K.K.A Lumberjack
Zap Minion Horde Elite Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Zap
Rocket Minion Horde
Rocket
Wizard Rocket Zap Minion Horde
Wizard Zap Minion Horde Rocket Witch
Minion Horde Wizard Witch
Zap Wizard
Zap Wizard
Rocket Minion Horde Elite Barbarians Lumberjack
Rocket Zap Minion Horde Wizard
Zap Wizard Rocket
Rocket Elite Barbarians
Minion Horde Rocket
Zap Elite Barbarians
Rocket Zap Minion Horde Wizard Witch
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Zap Wizard
Rocket Zap Wizard Witch
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Zap Minion Horde
Zap Wizard Witch
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch
Rocket Zap
Elite Barbarians Zap Minion Horde Wizard Witch
Zap Rocket Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Zap Minion Horde Wizard Rocket
Zap Rocket Minion Horde
P.E.K.K.A Minion Horde
Rocket Wizard
Zap Minion Horde Rocket Witch
Rocket Zap Wizard Witch
Minion Horde Wizard Rocket Lumberjack
Zap Wizard
Rocket Zap
Minion Horde Elite Barbarians P.E.K.K.A
Zap Minion Horde Elite Barbarians Rocket Witch
Zap Rocket Witch
Zap Rocket Witch

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