My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Wizard Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Ice Wizard Electro Wizard Wizard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Ice Wizard Electro Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Rocket
Mirror
Mirror
Arrows Rocket
P.E.K.K.A
Arrows Electro Wizard Wizard Ice Wizard
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Arrows Wizard Electro Wizard

Defense Synergies 2 13

Arrows
Mirror Mega Knight P.E.K.K.A Ice Wizard
Wizard
P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Rocket
Mirror
Arrows Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A
Arrows Wizard Ice Wizard Electro Wizard
Ice Wizard
Arrows Wizard Mirror P.E.K.K.A Mega Knight
Electro Wizard
Wizard Mirror P.E.K.K.A Mega Knight
Mega Knight
Arrows Wizard Mirror Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Rocket P.E.K.K.A Mega Knight Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Arrows Rocket P.E.K.K.A Mega Knight
Arrows Ice Wizard Electro Wizard Mega Knight
Rocket Electro Wizard Arrows Wizard Ice Wizard
Rocket Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Ice Wizard
Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Arrows Wizard Mega Knight
Arrows Wizard Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight Wizard Rocket Ice Wizard Electro Wizard
Wizard Rocket Mega Knight Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rocket P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows P.E.K.K.A Electro Wizard
Arrows Mega Knight Wizard Ice Wizard Electro Wizard
Arrows Wizard Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Rocket Electro Wizard
Rocket P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard Rocket Ice Wizard Electro Wizard
Rocket P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Arrows Electro Wizard
Rocket P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Rocket P.E.K.K.A
Arrows Mega Knight Wizard P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Ice Wizard Electro Wizard
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows Mega Knight
Arrows Wizard Rocket Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Rocket Electro Wizard
Rocket Arrows Wizard Electro Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Wizard Electro Wizard Mega Knight
Rocket Arrows Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard Ice Wizard Mega Knight
Arrows Wizard Ice Wizard Electro Wizard
Arrows Wizard Mega Knight
Rocket Arrows
Arrows Wizard Ice Wizard Electro Wizard
Rocket Electro Wizard Wizard
Arrows Wizard Rocket Mega Knight
Rocket Arrows Electro Wizard
P.E.K.K.A Mega Knight
Rocket Arrows Wizard
Electro Wizard Rocket
Rocket Arrows Wizard Ice Wizard Electro Wizard
Arrows
Wizard Rocket Electro Wizard Mega Knight
Arrows Wizard
Rocket Arrows
P.E.K.K.A Mega Knight
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard Mega Knight

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