My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider Baby Dragon
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Knight Executioner
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Knight Hog Rider Baby Dragon Executioner P.E.K.K.A
Fireball
Hog Rider Baby Dragon Executioner
Poison
Bats Executioner
Lightning
Knight Baby Dragon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Rocket Baby Dragon Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Knight Hog Rider Baby Dragon Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Knight Hog Rider

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Knight Baby Dragon
Bats
Knight Hog Rider Baby Dragon P.E.K.K.A
Knight
Bats Hog Rider Baby Dragon Executioner Fire Spirit
Hog Rider
Fire Spirit Bats Knight Rocket Baby Dragon Executioner
Rocket
Hog Rider
Baby Dragon
Knight Fire Spirit Bats Hog Rider P.E.K.K.A
Executioner
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Bats Baby Dragon Executioner

Defense Synergies 3 5

Fire Spirit
Knight P.E.K.K.A
Bats
Knight Baby Dragon P.E.K.K.A
Knight
Fire Spirit Bats Executioner Baby Dragon
Hog Rider
Rocket
Baby Dragon
Bats Knight P.E.K.K.A
Executioner
Knight
P.E.K.K.A
Fire Spirit Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Baby Dragon Executioner
P.E.K.K.A Bats Knight Executioner
Rocket P.E.K.K.A Fire Spirit Bats Knight Executioner
P.E.K.K.A Bats Knight
Rocket P.E.K.K.A
Fire Spirit Bats Baby Dragon Executioner
Bats Rocket Fire Spirit Baby Dragon Executioner
Rocket Baby Dragon P.E.K.K.A
P.E.K.K.A
Knight Fire Spirit
Bats Executioner Knight Baby Dragon
Executioner Bats Baby Dragon
P.E.K.K.A Fire Spirit Bats Knight Rocket
Fire Spirit Rocket Executioner Bats Baby Dragon P.E.K.K.A
P.E.K.K.A Knight
Rocket P.E.K.K.A
Bats Knight Executioner P.E.K.K.A
Fire Spirit Bats Knight Baby Dragon Executioner
Baby Dragon Executioner Fire Spirit Bats Knight
P.E.K.K.A
Fire Spirit Bats Knight Baby Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Rocket Baby Dragon Executioner
P.E.K.K.A Bats Knight Rocket
Rocket P.E.K.K.A Bats Knight
P.E.K.K.A Knight Executioner
Fire Spirit Rocket Executioner Bats Baby Dragon
Rocket P.E.K.K.A Bats Knight
P.E.K.K.A Knight
Rocket P.E.K.K.A Bats Knight Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats Knight
Rocket P.E.K.K.A
Rocket P.E.K.K.A Knight Executioner
Baby Dragon Executioner
Bats Knight Rocket Baby Dragon Executioner P.E.K.K.A
Bats Executioner Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Baby Dragon Executioner
Rocket Baby Dragon
Knight Rocket
Rocket Executioner Fire Spirit Baby Dragon
Executioner Fire Spirit Bats Rocket Baby Dragon
Fire Spirit Baby Dragon Executioner
Fire Spirit Baby Dragon Executioner
Rocket Fire Spirit Bats
Rocket Knight
Fire Spirit Rocket Baby Dragon Executioner
Rocket Fire Spirit Knight Baby Dragon Executioner
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon Executioner
Rocket Baby Dragon Executioner
Rocket
Bats Rocket
Rocket Fire Spirit Baby Dragon Executioner
Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Fire Spirit Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Rocket Baby Dragon
Fire Spirit Bats Baby Dragon Executioner
Rocket Bats
Rocket
Rocket
P.E.K.K.A
Rocket
Fire Spirit Bats Rocket
Rocket Fire Spirit Baby Dragon Executioner
Knight Rocket Baby Dragon Executioner
Baby Dragon Executioner
Rocket
Executioner P.E.K.K.A
Bats Rocket Baby Dragon
Bats Rocket Executioner
Rocket Baby Dragon Executioner

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