My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Battle Ram Three Musketeers
Giant Snowball
Minion Horde Battle Ram Three Musketeers
Zap
Minion Horde Battle Ram Three Musketeers
Barbarian Barrel
Knight Elite Barbarians Battle Ram Three Musketeers
The Log
Elite Barbarians Battle Ram Three Musketeers
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Elite Barbarians Battle Ram Three Musketeers
Fireball
Minion Horde Elite Barbarians Battle Ram Three Musketeers
Poison
Minion Horde Three Musketeers
Lightning
Knight Elite Barbarians Battle Ram Three Musketeers
Rocket
Minion Horde Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Battle Ram Minion Horde Elite Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Knight Battle Ram

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Mirror Knight Minion Horde Three Musketeers
Knight
Battle Ram Three Musketeers Zap Minion Horde Elite Barbarians
Minion Horde
Zap Knight Battle Ram Mirror
Elite Barbarians
Zap Knight Battle Ram Three Musketeers
Battle Ram
Zap Knight Minion Horde Elite Barbarians Three Musketeers Mirror
Rocket
Mirror
Three Musketeers
Knight Zap Elite Barbarians Battle Ram Mirror
Mirror
Zap Minion Horde Battle Ram Rocket Three Musketeers

Defense Synergies 2 6

Zap
Mirror Knight Minion Horde Elite Barbarians Three Musketeers
Knight
Zap Minion Horde Three Musketeers
Minion Horde
Mirror Zap Knight
Elite Barbarians
Zap
Battle Ram
Rocket
Three Musketeers
Zap Knight
Mirror
Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Minion Horde
Minion Horde Elite Barbarians Zap Knight Three Musketeers
Minion Horde Rocket Three Musketeers Knight Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers Knight
Elite Barbarians Rocket
Zap
Minion Horde Rocket Three Musketeers Zap
Rocket Zap
Minion Horde Three Musketeers Elite Barbarians
Knight Elite Barbarians Minion Horde
Minion Horde Zap Knight
Minion Horde Three Musketeers Zap
Minion Horde Zap Knight Elite Barbarians Rocket Three Musketeers
Rocket Three Musketeers Zap Minion Horde
Elite Barbarians Knight Minion Horde Three Musketeers
Minion Horde Rocket Zap Elite Barbarians Three Musketeers
Minion Horde Three Musketeers Knight Elite Barbarians
Zap Knight Minion Horde Elite Barbarians Three Musketeers
Zap Knight
Elite Barbarians Three Musketeers
Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Elite Barbarians Rocket
Zap Knight Minion Horde Elite Barbarians Rocket
Rocket Zap Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Three Musketeers
Rocket Zap Minion Horde Three Musketeers
Rocket Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians
Zap Minion Horde Rocket Knight Elite Barbarians
Minion Horde Three Musketeers
Knight Minion Horde Elite Barbarians
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Knight Minion Horde Three Musketeers
Minion Horde Three Musketeers
Elite Barbarians Zap Knight Minion Horde Rocket Three Musketeers
Zap Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rocket
Zap
Rocket Minion Horde
Knight Rocket
Rocket Zap Minion Horde
Zap Minion Horde Rocket
Minion Horde
Zap
Zap
Rocket Minion Horde Elite Barbarians Three Musketeers
Rocket Zap Knight Minion Horde
Zap Rocket
Rocket Knight Elite Barbarians Three Musketeers
Minion Horde Rocket
Zap Elite Barbarians
Rocket Zap Minion Horde Three Musketeers
Minion Horde Rocket Three Musketeers
Rocket Three Musketeers
Minion Horde Rocket
Rocket Zap Three Musketeers
Rocket Zap
Rocket Minion Horde
Rocket
Rocket
Rocket Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Rocket Zap
Elite Barbarians Zap Minion Horde
Zap Rocket Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde Rocket
Zap Rocket Minion Horde
Minion Horde
Rocket
Zap Minion Horde Rocket
Rocket Zap Three Musketeers
Knight Minion Horde Rocket Three Musketeers
Zap
Rocket Zap
Minion Horde Elite Barbarians Three Musketeers
Zap Minion Horde Elite Barbarians Rocket
Zap Rocket
Zap Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: