My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Tesla Valkyrie Furnace Wizard
The Log
Furnace
Earthquake
Tesla Furnace
Arrows
Furnace
Royal Delivery
Valkyrie Wizard P.E.K.K.A
Fireball
Tesla Furnace Wizard
Poison
Furnace Wizard
Lightning
Tesla Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tesla Valkyrie Furnace Wizard Rocket Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Tesla Valkyrie Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Furnace Wizard P.E.K.K.A
Furnace
Valkyrie Mirror P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Rocket
Mirror
Mirror
Furnace Rocket Lightning
Lightning
Mirror
P.E.K.K.A
Valkyrie Furnace Wizard

Defense Synergies 2 7

Tesla
Mirror Valkyrie Wizard
Valkyrie
Tesla Furnace Wizard Mirror P.E.K.K.A
Furnace
Mirror Valkyrie
Wizard
Tesla Valkyrie P.E.K.K.A
Rocket
Mirror
Tesla Furnace Valkyrie
Lightning
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Tesla Valkyrie Wizard
P.E.K.K.A Tesla Valkyrie Furnace
Tesla Furnace Rocket P.E.K.K.A Valkyrie Lightning
Tesla P.E.K.K.A Valkyrie Furnace
Lightning Valkyrie Rocket P.E.K.K.A
Tesla Valkyrie Furnace
Tesla Furnace Rocket Lightning Wizard
Rocket Lightning Tesla Valkyrie P.E.K.K.A
Tesla P.E.K.K.A Furnace
Tesla Valkyrie
Valkyrie Tesla Furnace Wizard
Tesla Furnace Wizard
Tesla Furnace P.E.K.K.A Valkyrie Wizard Rocket Lightning
Valkyrie Wizard Rocket Tesla Furnace P.E.K.K.A
P.E.K.K.A Tesla Furnace
Rocket Tesla Furnace Lightning P.E.K.K.A
Tesla Wizard Valkyrie Furnace P.E.K.K.A
Tesla Valkyrie Furnace Wizard
Valkyrie Furnace Wizard Tesla
P.E.K.K.A Tesla
Valkyrie Wizard Tesla Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Furnace P.E.K.K.A
Tesla Valkyrie Wizard Rocket Lightning
P.E.K.K.A Valkyrie Furnace Rocket Lightning
Valkyrie Rocket Lightning P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
Furnace Wizard Rocket Tesla
Rocket P.E.K.K.A Tesla Valkyrie Furnace Lightning
P.E.K.K.A Tesla Valkyrie
Rocket Lightning P.E.K.K.A Valkyrie
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
Rocket Lightning P.E.K.K.A Valkyrie
Rocket Lightning P.E.K.K.A Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Furnace
Tesla Valkyrie Furnace Rocket Lightning P.E.K.K.A
Valkyrie Tesla Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Rocket
Rocket Lightning
Lightning Valkyrie Rocket
Wizard Rocket Valkyrie Furnace
Wizard Furnace Rocket
Furnace Wizard
Wizard Lightning
Wizard Lightning
Rocket Lightning
Rocket Lightning Valkyrie Wizard
Lightning Wizard Rocket
Rocket Lightning
Lightning Rocket
Lightning Furnace
Rocket Lightning Furnace Wizard
Lightning Furnace Wizard Rocket
Lightning Rocket
Rocket Lightning
Rocket Lightning Wizard
Rocket Lightning Valkyrie Wizard
Rocket Lightning
Rocket Lightning Wizard
Rocket Lightning
Rocket Lightning
Valkyrie Furnace Wizard
Wizard Lightning
Lightning Wizard
Rocket Lightning
Lightning Furnace Wizard
Rocket Lightning Wizard
Lightning
Lightning Wizard Rocket
Rocket Lightning
P.E.K.K.A
Rocket Wizard Lightning
Lightning Rocket
Rocket Lightning Wizard
Lightning Valkyrie Wizard Rocket
Wizard Lightning
Rocket Lightning
P.E.K.K.A
Rocket Lightning
Rocket Lightning
Lightning Rocket

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