My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Inferno Dragon
Giant Snowball
Bats Three Musketeers Inferno Dragon
Zap
Bats Three Musketeers Inferno Dragon
Barbarian Barrel
Three Musketeers
The Log
Three Musketeers
Earthquake
Arrows
Bats
Royal Delivery
Bats Three Musketeers Inferno Dragon
Fireball
Three Musketeers Inferno Dragon
Poison
Bats Three Musketeers
Lightning
Three Musketeers Inferno Dragon
Rocket
Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Barbarian Barrel Rage The Log Inferno Dragon Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Barbarian Barrel Rage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Rage Inferno Dragon
Rocket
Mirror
Three Musketeers
Mirror Barbarian Barrel Rage The Log
Mirror
The Log Rocket Three Musketeers Barbarian Barrel
Barbarian Barrel
Bats Three Musketeers Mirror
Rage
Bats Three Musketeers
The Log
Mirror Three Musketeers
Inferno Dragon
Bats

Defense Synergies 1 9

Bats
Barbarian Barrel The Log Inferno Dragon
Rocket
The Log
Three Musketeers
Barbarian Barrel The Log
Mirror
Barbarian Barrel The Log Inferno Dragon
Barbarian Barrel
Mirror Bats Three Musketeers
Rage
The Log
Bats Rocket Three Musketeers Mirror Inferno Dragon
Inferno Dragon
Bats Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Barrel The Log
Inferno Dragon Bats Three Musketeers The Log
Rocket Three Musketeers Bats Inferno Dragon
Three Musketeers Inferno Dragon Bats
Rocket Barbarian Barrel The Log
Barbarian Barrel The Log Bats
Bats Rocket Three Musketeers Inferno Dragon
Rocket Barbarian Barrel The Log
Three Musketeers Inferno Dragon
Barbarian Barrel
Bats Barbarian Barrel The Log
Three Musketeers Inferno Dragon Bats
Bats Rocket Three Musketeers The Log
Rocket Three Musketeers Bats Barbarian Barrel The Log
Inferno Dragon Three Musketeers
Rocket Three Musketeers The Log Inferno Dragon
Three Musketeers Bats
Bats Three Musketeers Barbarian Barrel The Log
Barbarian Barrel The Log Bats Inferno Dragon
Three Musketeers Inferno Dragon
Bats Barbarian Barrel The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel
Rocket Barbarian Barrel The Log Inferno Dragon
Bats Rocket The Log
Rocket Bats Barbarian Barrel The Log
Three Musketeers Inferno Dragon
Rocket Bats Three Musketeers
Rocket Bats
Inferno Dragon
Rocket Bats Barbarian Barrel The Log Inferno Dragon
Three Musketeers Inferno Dragon
Inferno Dragon Bats
Rocket The Log
Rocket Three Musketeers
Three Musketeers
Bats Rocket Three Musketeers Barbarian Barrel The Log Inferno Dragon
Bats Barbarian Barrel The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel The Log
Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Bats Rocket
The Log
The Log Barbarian Barrel
The Log
Rocket Bats Three Musketeers
Rocket Barbarian Barrel The Log
Rocket
Rocket Three Musketeers Barbarian Barrel The Log
Rocket Barbarian Barrel
Barbarian Barrel The Log
Rocket Three Musketeers Barbarian Barrel The Log
Rocket Three Musketeers Barbarian Barrel The Log
Rocket Three Musketeers Barbarian Barrel
Bats Rocket
Rocket Three Musketeers Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Barbarian Barrel The Log
The Log Barbarian Barrel
Inferno Dragon
The Log Barbarian Barrel
The Log
Rocket Barbarian Barrel The Log
Bats
Rocket Bats
Rocket The Log
Rocket
Rocket The Log
Bats Rocket Barbarian Barrel
Rocket Three Musketeers
The Log Barbarian Barrel
Rocket Three Musketeers
The Log
Rocket
Three Musketeers
Bats Rocket The Log
Bats Rocket
Rocket Barbarian Barrel The Log

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