My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army Electro Wizard Inferno Dragon
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Hog Rider Electro Wizard Inferno Dragon Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Hog Rider Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Wizard
Hog Rider
Elite Barbarians Wizard Rocket Mirror Electro Wizard
Wizard
Elite Barbarians Hog Rider
Rocket
Hog Rider Mirror
Mirror
Hog Rider Rocket Skeleton Army
Skeleton Army
Mirror
Electro Wizard
Hog Rider
Inferno Dragon

Defense Synergies 1 8

Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Skeleton Army Electro Wizard
Rocket
Mirror
Skeleton Army Electro Wizard Inferno Dragon
Skeleton Army
Mirror Wizard Electro Wizard Inferno Dragon
Electro Wizard
Wizard Mirror Skeleton Army Inferno Dragon
Inferno Dragon
Mirror Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Electro Wizard
Rocket Skeleton Army Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Electro Wizard
Elite Barbarians Rocket Skeleton Army
Skeleton Army Electro Wizard
Rocket Electro Wizard Inferno Dragon Wizard
Rocket Electro Wizard
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Wizard
Inferno Dragon Wizard Electro Wizard
Skeleton Army Elite Barbarians Wizard Rocket Electro Wizard
Wizard Rocket Skeleton Army Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Electro Wizard
Rocket Skeleton Army Elite Barbarians Electro Wizard Inferno Dragon
Wizard Elite Barbarians Skeleton Army Electro Wizard
Elite Barbarians Wizard Skeleton Army Electro Wizard
Wizard Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Wizard Skeleton Army Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Wizard Rocket Inferno Dragon
Skeleton Army Elite Barbarians Rocket Electro Wizard
Rocket Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon
Wizard Rocket Electro Wizard
Rocket Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon
Rocket Electro Wizard Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Rocket Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Rocket Skeleton Army Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Rocket Inferno Dragon
Elite Barbarians Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Electro Wizard
Rocket
Rocket
Wizard Rocket
Wizard Rocket
Wizard
Wizard
Wizard
Rocket Elite Barbarians Electro Wizard
Rocket Wizard Electro Wizard
Wizard Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Electro Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Inferno Dragon
Wizard Electro Wizard
Wizard
Rocket
Elite Barbarians Wizard Electro Wizard
Rocket Electro Wizard Wizard
Elite Barbarians
Wizard Rocket
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Rocket Skeleton Army
Rocket Wizard Electro Wizard
Wizard Rocket Electro Wizard
Wizard
Rocket
Elite Barbarians
Elite Barbarians Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: