My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Minions Barbarians Furnace Miner
Zap
Minions Royal Giant Furnace
Barbarian Barrel
Barbarians Furnace Wizard
The Log
Barbarians Royal Giant Furnace
Earthquake
Barbarians Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Barbarians Wizard Miner
Fireball
Minions Barbarians Furnace Wizard
Poison
Minions Barbarians Furnace Wizard
Lightning
Furnace Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Miner Furnace Barbarians Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Miner Furnace

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner
Barbarians
Royal Giant
Minions Furnace Miner Wizard Rocket Mirror
Furnace
Royal Giant Miner Mirror
Wizard
Royal Giant Miner
Rocket
Royal Giant Mirror Miner
Mirror
Miner Royal Giant Furnace Rocket
Miner
Minions Royal Giant Furnace Mirror Wizard Rocket

Defense Synergies 1 1

Minions
Barbarians
Furnace
Royal Giant
Furnace
Mirror Barbarians
Wizard
Rocket
Mirror
Furnace
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard
Barbarians Minions Furnace
Barbarians Furnace Rocket Minions
Barbarians Minions Furnace
Barbarians Rocket
Minions Furnace
Minions Furnace Rocket Wizard
Rocket Barbarians
Barbarians Minions Furnace
Barbarians Miner
Minions Barbarians Furnace Wizard
Minions Furnace Wizard
Barbarians Furnace Minions Wizard Rocket
Wizard Rocket Minions Barbarians Furnace
Barbarians Furnace
Barbarians Rocket Furnace
Barbarians Wizard Minions Furnace
Minions Barbarians Furnace Wizard
Furnace Wizard Minions Barbarians
Barbarians
Wizard Minions Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace
Wizard Rocket Miner
Barbarians Minions Furnace Rocket
Rocket Barbarians
Barbarians
Furnace Wizard Rocket Minions
Rocket Minions Barbarians Furnace
Barbarians
Rocket Minions Barbarians
Barbarians
Minions Barbarians
Rocket Barbarians
Barbarians Rocket Wizard
Wizard Barbarians Furnace
Barbarians Minions Furnace Rocket
Minions Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Miner
Rocket Miner
Barbarians Rocket
Wizard Rocket Furnace
Wizard Minions Furnace Rocket
Furnace Wizard
Wizard
Miner Wizard
Rocket Minions
Rocket Miner Wizard
Wizard Rocket
Rocket Miner
Minions Rocket
Furnace
Rocket Furnace Wizard
Furnace Wizard Rocket
Rocket
Minions Rocket
Rocket Wizard
Rocket Wizard Miner
Rocket Minions
Rocket Wizard
Rocket
Rocket Barbarians
Furnace Wizard
Miner Wizard
Wizard Miner
Rocket Miner
Furnace Wizard
Rocket Minions Wizard
Wizard Rocket Miner
Rocket
Rocket Wizard
Minions Barbarians Rocket
Rocket Wizard
Miner Wizard Rocket
Wizard
Rocket
Minions Rocket
Rocket
Rocket Miner

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