My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Poison Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Goblin Barrel Miner
Zap
Goblin Barrel
Barbarian Barrel
Goblin Barrel Magic Archer
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Miner Magic Archer
Fireball
Goblin Barrel Magic Archer
Poison
Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Miner Poison Magic Archer Rocket Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Barrel Miner Poison

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Mirror Miner
Mirror
Goblin Barrel Miner Rocket Poison Lightning Magic Archer
Goblin Barrel
Mirror Miner Mega Knight
Poison
Miner Mirror Mega Knight
Lightning
Mirror
Miner
Mirror Poison Rocket Goblin Barrel Magic Archer Mega Knight
Magic Archer
Mirror Miner Mega Knight
Mega Knight
Goblin Barrel Poison Miner Magic Archer

Defense Synergies 0 6

Rocket
Mirror
Poison Magic Archer Mega Knight
Goblin Barrel
Poison
Mirror Mega Knight
Lightning
Miner
Mega Knight
Magic Archer
Mirror Mega Knight
Mega Knight
Mirror Poison Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Magic Archer
Mega Knight
Rocket Mega Knight Lightning
Mega Knight
Lightning Rocket Poison Mega Knight
Magic Archer Mega Knight
Rocket Lightning Poison Magic Archer
Rocket Lightning Poison Magic Archer Mega Knight
Miner Mega Knight
Poison Magic Archer Mega Knight
Poison Magic Archer
Mega Knight Rocket Lightning
Rocket Mega Knight Poison Magic Archer
Mega Knight
Rocket Lightning Mega Knight
Mega Knight Poison
Mega Knight Magic Archer
Poison Magic Archer Mega Knight
Mega Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Rocket Lightning Miner Magic Archer Mega Knight
Mega Knight Rocket Lightning
Rocket Lightning Mega Knight
Mega Knight
Rocket Poison Magic Archer
Rocket Lightning
Mega Knight
Rocket Lightning Mega Knight Poison Magic Archer
Mega Knight
Rocket Lightning Mega Knight Poison
Rocket Lightning Mega Knight
Magic Archer Mega Knight
Rocket Poison Lightning Magic Archer
Poison Mega Knight Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Magic Archer Rocket
Poison Miner Magic Archer
Rocket Lightning Poison Miner Magic Archer
Lightning Rocket Poison
Rocket Poison Magic Archer Mega Knight
Poison Rocket Magic Archer
Poison Magic Archer
Poison Lightning Magic Archer
Poison Miner Lightning
Rocket Lightning Poison
Rocket Poison Lightning Miner Magic Archer
Poison Lightning Rocket Magic Archer
Rocket Poison Lightning Miner Magic Archer
Lightning Rocket Poison Magic Archer
Lightning Poison Magic Archer
Rocket Lightning Poison Magic Archer
Lightning Magic Archer Rocket Poison Mega Knight
Lightning Rocket Poison
Rocket Lightning
Rocket Lightning Poison Magic Archer Mega Knight
Rocket Lightning Poison Miner Magic Archer Mega Knight
Rocket Lightning Poison Magic Archer Mega Knight
Rocket Lightning Poison
Rocket Lightning
Rocket Lightning Poison
Poison Magic Archer Mega Knight
Poison Miner Lightning Magic Archer
Lightning Poison Miner Magic Archer Mega Knight
Rocket Poison Lightning Miner Magic Archer
Poison Lightning Magic Archer
Rocket Lightning Poison
Lightning
Poison Lightning Rocket Miner Magic Archer Mega Knight
Rocket Lightning Poison Magic Archer
Mega Knight
Rocket Poison Lightning Magic Archer
Lightning Rocket Magic Archer
Rocket Poison Lightning Magic Archer
Poison Lightning Miner Rocket Magic Archer Mega Knight
Poison Lightning Magic Archer
Rocket Lightning Poison
Mega Knight
Rocket Poison Lightning Magic Archer
Rocket Poison Lightning Magic Archer
Poison Lightning Rocket Miner Magic Archer Mega Knight

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