My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Goblin Barrel
Giant Snowball
Barbarians Minion Horde Goblin Barrel
Zap
Minion Horde Goblin Barrel
Barbarian Barrel
Barbarians Wizard Goblin Barrel
The Log
Barbarians Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Barbarians Minion Horde Wizard Goblin Barrel Bowler
Fireball
Barbarians Minion Horde Wizard Goblin Barrel Bowler
Poison
Barbarians Minion Horde Wizard
Lightning
Wizard Bowler
Rocket
Barbarians Minion Horde Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Barbarians Minion Horde Giant Wizard Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Goblin Barrel Barbarians Minion Horde

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Giant Mirror
Giant
Goblin Barrel Minion Horde Wizard Rocket Bowler
Wizard
Giant
Rocket
Giant Mirror
Mirror
Goblin Barrel Minion Horde Rocket
Goblin Barrel
Giant Mirror Bowler
Bowler
Giant Goblin Barrel

Defense Synergies 1 2

Barbarians
Minion Horde
Minion Horde
Mirror Barbarians
Giant
Wizard
Rocket
Mirror
Minion Horde Bowler
Goblin Barrel
Bowler
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minion Horde Wizard
Barbarians Minion Horde
Barbarians Minion Horde Rocket Bowler
Barbarians Minion Horde Bowler
Barbarians Rocket Bowler
Bowler
Minion Horde Rocket Wizard
Rocket Bowler Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Bowler
Barbarians Minion Horde Wizard Bowler
Minion Horde Wizard
Barbarians Minion Horde Bowler Wizard Rocket
Wizard Rocket Bowler Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Rocket Bowler
Barbarians Minion Horde Wizard Bowler
Barbarians Minion Horde Wizard Bowler
Wizard Barbarians Bowler
Barbarians
Wizard Bowler Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler
Wizard Rocket Bowler
Barbarians Minion Horde Rocket Bowler
Rocket Bowler Barbarians Minion Horde
Barbarians Minion Horde Bowler
Wizard Rocket Minion Horde
Rocket Barbarians Minion Horde Bowler
Barbarians Minion Horde
Minion Horde Rocket Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Bowler
Rocket Barbarians Bowler
Barbarians Rocket Bowler Minion Horde Wizard
Wizard Barbarians Minion Horde Bowler
Barbarians Minion Horde Rocket Bowler
Bowler Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Bowler
Rocket Minion Horde
Barbarians Rocket
Wizard Rocket Minion Horde Bowler
Wizard Minion Horde Rocket
Minion Horde Wizard Bowler
Wizard Bowler
Wizard
Rocket Minion Horde Bowler
Rocket Minion Horde Wizard Bowler
Wizard Rocket
Rocket Bowler
Minion Horde Rocket
Rocket Minion Horde Wizard Bowler
Minion Horde Wizard Rocket Bowler
Rocket
Minion Horde Rocket
Rocket Wizard Bowler
Rocket Wizard Bowler
Rocket Minion Horde Bowler
Rocket Wizard
Rocket Bowler
Rocket Barbarians Minion Horde
Wizard Bowler
Minion Horde
Wizard Bowler
Wizard Bowler
Rocket
Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde Bowler
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard Bowler
Minion Horde Barbarians Rocket
Rocket Wizard
Minion Horde Wizard Rocket Bowler
Wizard Bowler
Rocket
Minion Horde
Minion Horde Rocket Bowler
Rocket
Rocket Bowler

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