My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Lumberjack
Zap
Archers
Barbarian Barrel
Archers Valkyrie Lumberjack
The Log
Archers Mini P.E.K.K.A Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Lumberjack
Fireball
Archers Lumberjack
Poison
Archers
Lightning
Mini P.E.K.K.A Valkyrie Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Fireball Mini P.E.K.K.A Valkyrie Lumberjack Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Archers Mini P.E.K.K.A Valkyrie Lumberjack
Archers
Valkyrie Zap Mini P.E.K.K.A Lumberjack
Fireball
Zap Tornado
Mini P.E.K.K.A
Zap Archers Valkyrie Tornado Lumberjack
Valkyrie
Archers Lumberjack Zap Mini P.E.K.K.A Tornado
Rocket
Tornado
Tornado
Zap Fireball Rocket Mini P.E.K.K.A Valkyrie
Lumberjack
Valkyrie Zap Archers Mini P.E.K.K.A

Defense Synergies 5 14

Zap
Fireball Mini P.E.K.K.A Archers Valkyrie Tornado Lumberjack
Archers
Valkyrie Zap Mini P.E.K.K.A Tornado Lumberjack
Fireball
Zap Tornado Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
Zap Archers Fireball Valkyrie Tornado
Valkyrie
Archers Zap Fireball Mini P.E.K.K.A Tornado Lumberjack
Rocket
Tornado
Tornado
Fireball Rocket Zap Archers Mini P.E.K.K.A Valkyrie
Lumberjack
Zap Archers Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Valkyrie
Mini P.E.K.K.A Lumberjack Zap Valkyrie
Mini P.E.K.K.A Rocket Tornado Lumberjack Archers Valkyrie
Mini P.E.K.K.A Lumberjack Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Rocket Tornado Lumberjack
Fireball Tornado Zap Archers Valkyrie Lumberjack
Rocket Tornado Zap Archers Fireball
Rocket Zap Fireball Valkyrie
Mini P.E.K.K.A Tornado Lumberjack
Tornado Archers Mini P.E.K.K.A Valkyrie Lumberjack
Archers Valkyrie Zap Fireball Tornado Lumberjack
Zap Archers Fireball Tornado
Mini P.E.K.K.A Lumberjack Zap Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Zap Mini P.E.K.K.A Tornado Lumberjack
Mini P.E.K.K.A Lumberjack
Rocket Tornado Zap Fireball Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Valkyrie Tornado Lumberjack
Fireball Zap Archers Valkyrie Tornado Lumberjack
Zap Valkyrie Tornado Archers Fireball Lumberjack
Mini P.E.K.K.A Tornado Lumberjack
Valkyrie Archers Fireball Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A Valkyrie Rocket Lumberjack
Lumberjack Zap Mini P.E.K.K.A Valkyrie Rocket
Mini P.E.K.K.A Valkyrie Rocket Lumberjack Zap Fireball Tornado
Mini P.E.K.K.A Valkyrie Lumberjack
Fireball Rocket Zap Archers Tornado
Mini P.E.K.K.A Rocket Archers Fireball Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Zap Rocket Fireball Mini P.E.K.K.A Valkyrie Tornado
Mini P.E.K.K.A Valkyrie Lumberjack
Rocket Zap Fireball Valkyrie Tornado
Mini P.E.K.K.A Rocket Fireball Valkyrie Lumberjack
Archers Fireball Valkyrie
Zap Archers Fireball Mini P.E.K.K.A Valkyrie Rocket Tornado Lumberjack
Valkyrie Zap Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket
Fireball Zap Tornado
Rocket Fireball
Fireball Valkyrie Rocket
Fireball Rocket Zap Valkyrie
Fireball Zap Rocket Tornado
Archers Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Rocket Fireball Mini P.E.K.K.A Tornado Lumberjack
Rocket Zap Fireball Valkyrie Tornado
Fireball Zap Archers Rocket Tornado
Rocket Fireball
Fireball Rocket
Zap Fireball
Rocket Zap Fireball
Fireball Rocket
Fireball Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Zap Archers Fireball Mini P.E.K.K.A
Rocket Zap Fireball Valkyrie Tornado
Rocket Fireball
Rocket Fireball Tornado
Rocket Tornado
Rocket Zap Fireball
Zap Tornado Fireball Valkyrie
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Rocket Zap Tornado
Zap Archers Fireball Tornado
Zap Rocket Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Rocket
Zap Rocket Fireball
Rocket Fireball
Zap Archers Fireball Rocket
Fireball Rocket Zap Archers Tornado
Fireball
Fireball Mini P.E.K.K.A Valkyrie Rocket Lumberjack
Zap Fireball
Rocket Zap Fireball Tornado
Zap Fireball Rocket Tornado
Zap Fireball Rocket Tornado
Zap Fireball Rocket Tornado

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