My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Lumberjack
Zap
Archers
Barbarian Barrel
Archers Knight Executioner Electro Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Archers Executioner Electro Wizard Lumberjack
Poison
Archers Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Electro Wizard Lumberjack Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight P.E.K.K.A Lumberjack
Knight
Archers Executioner The Log Electro Wizard Lumberjack
Rocket
Executioner
Knight P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Archers Executioner The Log Lumberjack
The Log
Knight Executioner P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Knight Lumberjack
Lumberjack
Archers Knight P.E.K.K.A The Log Electro Wizard

Defense Synergies 4 13

Archers
Knight P.E.K.K.A The Log Electro Wizard Lumberjack
Knight
Archers Executioner Electro Wizard The Log Lumberjack
Rocket
The Log
Executioner
Knight The Log Lumberjack
P.E.K.K.A
The Log Archers Electro Wizard
The Log
P.E.K.K.A Archers Knight Rocket Executioner Electro Wizard Lumberjack
Electro Wizard
Knight Archers P.E.K.K.A The Log Lumberjack
Lumberjack
Archers Knight Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Executioner The Log Electro Wizard
P.E.K.K.A Lumberjack Knight Executioner The Log Electro Wizard
Rocket P.E.K.K.A Lumberjack Archers Knight Executioner Electro Wizard
P.E.K.K.A Lumberjack Knight Electro Wizard
Rocket P.E.K.K.A The Log Lumberjack
The Log Archers Executioner Electro Wizard Lumberjack
Rocket Electro Wizard Archers Executioner
Rocket P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Lumberjack
Knight Archers Electro Wizard Lumberjack
Archers Executioner Electro Wizard Knight The Log Lumberjack
Executioner Archers Electro Wizard
P.E.K.K.A Lumberjack Knight Rocket The Log Electro Wizard
Rocket Executioner P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Knight Electro Wizard Lumberjack
Rocket P.E.K.K.A The Log Electro Wizard Lumberjack
Knight Executioner P.E.K.K.A Electro Wizard Lumberjack
Archers Knight Executioner The Log Electro Wizard Lumberjack
Executioner The Log Archers Knight Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Archers Knight Executioner P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Knight Rocket Executioner The Log Lumberjack
P.E.K.K.A Lumberjack Knight Rocket The Log Electro Wizard
Rocket P.E.K.K.A Lumberjack Knight The Log Electro Wizard
P.E.K.K.A Knight Executioner Lumberjack
Rocket Executioner Archers Electro Wizard
Rocket P.E.K.K.A Archers Knight Electro Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
Rocket P.E.K.K.A Electro Wizard Knight The Log
P.E.K.K.A
P.E.K.K.A Knight Lumberjack
Rocket P.E.K.K.A The Log Electro Wizard
Rocket P.E.K.K.A Knight Executioner Lumberjack
Archers Executioner
Electro Wizard Archers Knight Rocket Executioner P.E.K.K.A The Log Lumberjack
Executioner Archers P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Executioner The Log Electro Wizard
Rocket The Log
Knight Rocket The Log
Rocket Executioner The Log
Executioner Rocket
Archers Executioner The Log
The Log Executioner
The Log
Rocket Electro Wizard Lumberjack
Rocket Knight The Log Electro Wizard
Archers Rocket Executioner
Rocket Knight Executioner The Log
Rocket
The Log
Rocket Executioner The Log
Rocket Executioner The Log
Rocket
Rocket
Rocket Archers Executioner The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Executioner
The Log Executioner Electro Wizard
The Log
Rocket The Log
Archers Executioner Electro Wizard
Rocket Electro Wizard
Rocket The Log
Rocket Electro Wizard
P.E.K.K.A
Rocket The Log
Electro Wizard Archers Rocket
Rocket Archers Executioner Electro Wizard
The Log
Knight Rocket Executioner Electro Wizard Lumberjack
The Log Executioner
Rocket
Executioner P.E.K.K.A
Rocket The Log Electro Wizard
Rocket Executioner Electro Wizard
Rocket Executioner The Log Electro Wizard

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