My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Barbarians Goblin Hut
Zap
Goblins Minions Goblin Hut
Barbarian Barrel
Goblins Barbarians Valkyrie Goblin Hut
The Log
Goblins Barbarians Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Goblins Minions Goblin Hut
Royal Delivery
Goblins Minions Barbarians Valkyrie Goblin Hut
Fireball
Minions Barbarians Goblin Hut
Poison
Minions Barbarians Goblin Hut
Lightning
Valkyrie Goblin Hut
Rocket
Barbarians Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Minions Fireball Valkyrie Barbarians Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Minions Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Minions
Valkyrie
Barbarians
Fireball
The Log
Valkyrie
Goblins Minions Goblin Hut
Goblin Hut
Valkyrie The Log
Rocket
The Log
Fireball Goblin Hut

Defense Synergies 2 7

Goblins
The Log
Minions
Valkyrie The Log
Barbarians
Fireball
The Log Valkyrie Goblin Hut
Valkyrie
Minions Fireball Goblin Hut The Log
Goblin Hut
Fireball Valkyrie
Rocket
The Log
The Log
Fireball Goblins Minions Valkyrie Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball Valkyrie Goblin Hut The Log
Barbarians Goblins Minions Valkyrie Goblin Hut The Log
Barbarians Goblin Hut Rocket Goblins Minions Valkyrie
Barbarians Goblin Hut Goblins Minions Valkyrie
Barbarians Fireball Valkyrie Rocket The Log
Fireball The Log Goblins Minions Valkyrie
Minions Rocket Fireball Goblin Hut
Rocket Barbarians Fireball Valkyrie The Log
Barbarians Goblins Minions Goblin Hut
Goblins Barbarians Valkyrie
Goblins Minions Barbarians Valkyrie Fireball Goblin Hut The Log
Minions Fireball Goblin Hut
Barbarians Goblin Hut Minions Fireball Valkyrie Rocket The Log
Fireball Valkyrie Rocket Goblins Minions Barbarians Goblin Hut The Log
Barbarians Goblin Hut
Barbarians Rocket Fireball Goblin Hut The Log
Barbarians Goblins Minions Fireball Valkyrie Goblin Hut
Fireball Goblins Minions Barbarians Valkyrie Goblin Hut The Log
Valkyrie The Log Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Valkyrie Goblins Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Fireball Goblin Hut
Fireball Valkyrie Rocket The Log
Barbarians Goblins Minions Valkyrie Goblin Hut Rocket The Log
Valkyrie Rocket Barbarians Fireball The Log
Barbarians Valkyrie Goblin Hut
Fireball Rocket Minions Goblin Hut
Rocket Goblins Minions Barbarians Fireball Valkyrie Goblin Hut
Barbarians Valkyrie
Rocket Goblins Minions Barbarians Fireball Valkyrie Goblin Hut The Log
Barbarians Goblin Hut
Minions Barbarians Valkyrie Goblin Hut
Rocket Barbarians Fireball Valkyrie The Log
Barbarians Rocket Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Goblin Hut Goblins Minions Fireball Valkyrie Rocket The Log
Minions Valkyrie Barbarians Fireball Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket The Log
Fireball The Log
Rocket Fireball Goblin Hut The Log
Barbarians Fireball Valkyrie Rocket The Log
Fireball Rocket Valkyrie The Log
Fireball Minions Rocket
The Log
Fireball The Log
Fireball The Log
Rocket Goblins Minions Fireball
Rocket Fireball Valkyrie The Log
Fireball Rocket
Rocket Fireball Goblin Hut The Log
Minions Fireball Rocket
Fireball Goblin Hut The Log
Rocket Fireball Goblin Hut The Log
Fireball Goblin Hut Rocket The Log
Fireball Rocket
Minions Rocket
Rocket Fireball The Log
Rocket Fireball Valkyrie The Log
Rocket Minions Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Barbarians Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball Rocket The Log
Fireball
Rocket Minions Fireball Goblin Hut
Fireball
Fireball Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Minions Barbarians Fireball Goblin Hut Rocket
Fireball Rocket
The Log Fireball
Fireball Valkyrie Rocket
The Log Fireball
Rocket Fireball
Minions Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log

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