My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Barbarians Hog Rider Baby Dragon
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Barbarians
The Log
Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Barbarians Hog Rider Baby Dragon
Fireball
Barbarians Hog Rider Baby Dragon
Poison
Spear Goblins Barbarians
Lightning
Knight Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Knight Fireball Hog Rider Baby Dragon Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Knight Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Baby Dragon
Knight
Spear Goblins Hog Rider Baby Dragon Fireball
Barbarians
Hog Rider
Fireball
Hog Rider Knight Baby Dragon
Hog Rider
Spear Goblins Knight Fireball Rage Barbarians Rocket Baby Dragon
Rocket
Hog Rider
Rage
Hog Rider
Baby Dragon
Knight Spear Goblins Fireball Hog Rider

Defense Synergies 1 4

Spear Goblins
Knight Barbarians Baby Dragon
Knight
Spear Goblins Fireball Baby Dragon
Barbarians
Spear Goblins
Fireball
Knight
Hog Rider
Rocket
Rage
Baby Dragon
Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Fireball Baby Dragon
Barbarians Knight
Barbarians Rocket Knight
Barbarians Knight
Barbarians Fireball Rocket
Fireball Spear Goblins Baby Dragon
Rocket Spear Goblins Fireball Baby Dragon
Rocket Barbarians Fireball Baby Dragon
Barbarians
Knight Spear Goblins Barbarians
Barbarians Spear Goblins Knight Fireball Baby Dragon
Spear Goblins Fireball Baby Dragon
Barbarians Knight Fireball Rocket
Fireball Rocket Barbarians Baby Dragon
Barbarians Knight
Barbarians Rocket Fireball
Barbarians Knight Fireball
Fireball Spear Goblins Knight Barbarians Baby Dragon
Baby Dragon Spear Goblins Knight Barbarians Fireball
Barbarians
Spear Goblins Knight Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Fireball
Fireball Knight Rocket Baby Dragon
Barbarians Spear Goblins Knight Rocket
Rocket Knight Barbarians Fireball
Barbarians Knight
Fireball Rocket Baby Dragon
Rocket Spear Goblins Knight Barbarians Fireball
Knight Barbarians
Rocket Spear Goblins Knight Barbarians Fireball Baby Dragon
Barbarians
Knight Barbarians
Rocket Barbarians Fireball
Barbarians Rocket Knight Fireball
Barbarians Fireball Baby Dragon
Barbarians Spear Goblins Knight Fireball Rocket Baby Dragon
Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball Baby Dragon
Knight Barbarians Fireball Rocket
Fireball Rocket Baby Dragon
Fireball Spear Goblins Rocket Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Rocket Fireball
Rocket Knight Fireball
Fireball Rocket Baby Dragon
Rocket Knight Fireball Baby Dragon
Fireball Rocket Baby Dragon
Fireball Baby Dragon
Rocket Spear Goblins Fireball Baby Dragon
Fireball Rocket Baby Dragon
Fireball Rocket
Rocket
Rocket Fireball Baby Dragon
Rocket Fireball Baby Dragon
Rocket Fireball Baby Dragon
Rocket Fireball
Rocket
Rocket Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball
Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Spear Goblins Barbarians Fireball Rocket
Fireball Rocket Baby Dragon
Fireball
Fireball Knight Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball
Fireball Rocket Baby Dragon
Fireball Rocket
Fireball Rocket Baby Dragon

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