My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Inferno Dragon
Fireball
Wizard Inferno Dragon
Poison
Wizard
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Valkyrie Inferno Dragon Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Mega Knight
Valkyrie
Wizard
Wizard
Valkyrie Rage Mega Knight
Rocket
Rage
Wizard
The Log
Fireball Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Wizard The Log

Defense Synergies 1 10

Fireball
The Log Valkyrie Mega Knight
Valkyrie
Fireball Wizard The Log
Wizard
Valkyrie The Log Mega Knight
Rocket
The Log
Rage
The Log
Fireball Valkyrie Wizard Rocket Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Fireball Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Valkyrie Wizard The Log
Inferno Dragon Valkyrie The Log Mega Knight
Rocket Mega Knight Valkyrie Inferno Dragon
Inferno Dragon Valkyrie Mega Knight
Fireball Valkyrie Rocket The Log Mega Knight
Fireball The Log Valkyrie Mega Knight
Rocket Inferno Dragon Fireball Wizard
Rocket Fireball Valkyrie The Log Mega Knight
Inferno Dragon
Valkyrie Mega Knight
Valkyrie Fireball Wizard The Log Mega Knight
Inferno Dragon Fireball Wizard
Mega Knight Fireball Valkyrie Wizard Rocket The Log
Fireball Valkyrie Wizard Rocket Mega Knight The Log
Inferno Dragon Mega Knight
Rocket Fireball The Log Inferno Dragon Mega Knight
Wizard Mega Knight Fireball Valkyrie
Fireball Mega Knight Valkyrie Wizard The Log
Valkyrie Wizard The Log Fireball Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball
Fireball Valkyrie Wizard Rocket The Log Inferno Dragon Mega Knight
Mega Knight Valkyrie Rocket The Log
Valkyrie Rocket Mega Knight Fireball The Log
Valkyrie Inferno Dragon Mega Knight
Fireball Wizard Rocket
Rocket Fireball Valkyrie
Mega Knight Valkyrie Inferno Dragon
Rocket Mega Knight Fireball Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Rocket Mega Knight Fireball Valkyrie The Log
Rocket Mega Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Mega Knight
Fireball Valkyrie Rocket The Log Inferno Dragon
Valkyrie Mega Knight Fireball Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket The Log
Fireball The Log
Rocket Fireball The Log
Fireball Valkyrie Rocket The Log
Fireball Wizard Rocket Valkyrie The Log Mega Knight
Fireball Wizard Rocket
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Rocket Fireball
Rocket Fireball Valkyrie Wizard The Log
Fireball Wizard Rocket
Rocket Fireball The Log
Fireball Rocket
Fireball The Log
Rocket Fireball Wizard The Log
Fireball Wizard Rocket The Log Mega Knight
Fireball Rocket
Rocket
Rocket Fireball Wizard The Log Mega Knight
Rocket Fireball Valkyrie Wizard The Log Mega Knight
Rocket Fireball The Log Mega Knight
Rocket Fireball Wizard
Rocket The Log
Rocket Fireball The Log
The Log Fireball Valkyrie Wizard Mega Knight
Inferno Dragon
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball Rocket The Log
Fireball Wizard
Rocket Fireball Wizard
Fireball
Fireball Wizard Rocket The Log Mega Knight
Rocket Fireball
Mega Knight
Rocket Fireball Wizard The Log
Fireball Rocket
Fireball Rocket Wizard
The Log Fireball
Fireball Valkyrie Wizard Rocket Mega Knight
The Log Fireball Wizard
Rocket Fireball
Mega Knight
Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log Mega Knight

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