My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Inferno Dragon
Zap
Goblin Gang Inferno Tower Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Inferno Dragon
Fireball
Goblin Gang Barbarians Inferno Tower Inferno Dragon
Poison
Goblin Gang Barbarians Inferno Tower
Lightning
Inferno Tower Inferno Dragon
Rocket
Barbarians Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Fireball Inferno Dragon Barbarians Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Goblin Gang Fireball

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror
Goblin Gang
Mirror
Barbarians
Fireball
Arrows Mirror
Inferno Tower
Rocket
Mirror
Mirror
Arrows Fireball Goblin Gang Rocket
Inferno Dragon

Defense Synergies 3 9

Arrows
Mirror Barbarians Fireball Inferno Tower
Goblin Gang
Inferno Tower Barbarians Mirror Inferno Dragon
Barbarians
Arrows Goblin Gang
Fireball
Mirror Arrows Inferno Tower
Inferno Tower
Goblin Gang Arrows Fireball Mirror
Rocket
Mirror
Arrows Fireball Goblin Gang Inferno Tower Inferno Dragon
Inferno Dragon
Goblin Gang Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Inferno Tower
Barbarians Inferno Tower Inferno Dragon Goblin Gang
Goblin Gang Barbarians Inferno Tower Rocket Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Goblin Gang
Arrows Barbarians Fireball Rocket
Arrows Goblin Gang Fireball
Inferno Tower Rocket Inferno Dragon Arrows Goblin Gang Fireball
Rocket Arrows Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Inferno Dragon Goblin Gang
Goblin Gang Barbarians Inferno Tower
Goblin Gang Barbarians Arrows Fireball
Arrows Inferno Tower Inferno Dragon Goblin Gang Fireball
Barbarians Inferno Tower Goblin Gang Fireball Rocket
Fireball Rocket Arrows Goblin Gang Barbarians
Barbarians Inferno Tower Inferno Dragon Goblin Gang
Barbarians Inferno Tower Rocket Goblin Gang Fireball Inferno Dragon
Barbarians Arrows Goblin Gang Fireball Inferno Tower
Arrows Fireball Goblin Gang Barbarians
Arrows Barbarians Fireball Inferno Dragon
Barbarians Inferno Tower Inferno Dragon
Goblin Gang Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Inferno Tower
Fireball Arrows Goblin Gang Rocket Inferno Dragon
Goblin Gang Barbarians Inferno Tower Rocket
Goblin Gang Rocket Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang Inferno Dragon
Arrows Fireball Rocket Goblin Gang
Goblin Gang Rocket Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Inferno Dragon
Rocket Barbarians Fireball Inferno Tower Inferno Dragon
Inferno Tower Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Barbarians Inferno Tower
Rocket Arrows Barbarians Fireball
Barbarians Rocket Goblin Gang Fireball Inferno Tower
Barbarians Fireball
Goblin Gang Barbarians Inferno Tower Fireball Rocket Inferno Dragon
Arrows Barbarians Fireball Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket
Arrows Fireball
Rocket Arrows Fireball
Arrows Barbarians Fireball Rocket
Fireball Rocket Arrows
Arrows Fireball Rocket
Arrows
Arrows Fireball
Arrows Fireball
Rocket Goblin Gang Fireball
Rocket Arrows Fireball
Fireball Arrows Rocket
Rocket Fireball
Arrows Fireball Rocket
Arrows Fireball
Rocket Arrows Fireball
Arrows Fireball Rocket
Arrows Fireball Rocket
Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Barbarians Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Rocket Arrows
Arrows Fireball
Rocket Fireball
Fireball
Arrows Fireball Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball
Goblin Gang Barbarians Fireball Rocket
Fireball Rocket Arrows
Arrows Fireball
Fireball Goblin Gang Rocket
Arrows Fireball
Rocket Arrows Fireball
Goblin Gang Fireball Rocket
Fireball Rocket
Fireball Rocket

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