My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Recruits Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Prince
Giant Snowball
Goblins Bats Goblin Gang Royal Recruits
Zap
Goblins Bats Goblin Gang Prince
Barbarian Barrel
Goblins Goblin Gang Royal Recruits Ice Wizard
The Log
Goblins Goblin Gang Royal Recruits Prince
Earthquake
Goblin Gang
Arrows
Goblins Bats Goblin Gang Royal Recruits
Royal Delivery
Goblins Bats Goblin Gang Royal Recruits Prince Ice Wizard
Fireball
Goblin Gang Ice Wizard
Poison
Bats Goblin Gang Royal Recruits Ice Wizard
Lightning
Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rocket Rage Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Goblin Gang Ice Wizard Prince Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Royal Recruits Rage Prince
Goblin Gang
Royal Recruits Prince
Royal Recruits
Bats Goblin Gang
Rocket
Rage
Bats Prince
Prince
Bats Goblin Gang Rage Ice Wizard
Ice Wizard
Prince

Defense Synergies 0 9

Goblins
Ice Wizard
Bats
Royal Recruits Prince Ice Wizard
Goblin Gang
Royal Recruits Prince Ice Wizard
Royal Recruits
Bats Goblin Gang Ice Wizard
Rocket
Rage
Prince
Bats Goblin Gang Ice Wizard
Ice Wizard
Goblins Bats Goblin Gang Royal Recruits Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits
Goblins Bats Goblin Gang Royal Recruits Prince Ice Wizard
Goblin Gang Rocket Prince Goblins Bats Royal Recruits Ice Wizard
Royal Recruits Prince Goblins Bats Goblin Gang Ice Wizard
Royal Recruits Rocket Prince
Goblin Gang Goblins Bats Ice Wizard
Bats Rocket Goblin Gang Ice Wizard
Rocket Royal Recruits
Goblins Goblin Gang Royal Recruits Prince Ice Wizard
Goblin Gang Goblins Royal Recruits Prince Ice Wizard
Goblins Bats Goblin Gang Ice Wizard Royal Recruits
Bats Goblin Gang Ice Wizard
Royal Recruits Prince Bats Goblin Gang Rocket Ice Wizard
Rocket Goblins Bats Goblin Gang Royal Recruits Prince
Royal Recruits Goblin Gang Prince
Rocket Goblin Gang Royal Recruits Prince
Goblins Bats Goblin Gang Royal Recruits Prince
Goblins Bats Goblin Gang Royal Recruits Prince Ice Wizard
Bats Royal Recruits Ice Wizard
Royal Recruits Prince
Goblin Gang Royal Recruits Goblins Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblins Prince
Goblin Gang Rocket Prince
Goblin Gang Royal Recruits Goblins Bats Rocket Prince
Goblin Gang Royal Recruits Rocket Prince Bats
Royal Recruits Goblin Gang Prince
Rocket Bats Goblin Gang Ice Wizard
Goblin Gang Royal Recruits Rocket Prince Goblins Bats Ice Wizard
Royal Recruits Prince
Royal Recruits Rocket Goblins Bats Prince
Royal Recruits Goblin Gang
Bats Royal Recruits Prince
Royal Recruits Rocket Prince
Royal Recruits Rocket Prince Goblin Gang
Royal Recruits
Goblin Gang Royal Recruits Goblins Bats Rocket Prince
Bats Royal Recruits Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket
Ice Wizard
Rocket
Royal Recruits Rocket Prince
Rocket
Bats Rocket Ice Wizard
Ice Wizard
Rocket Goblins Bats Goblin Gang Prince
Rocket Royal Recruits Prince
Rocket
Rocket
Rocket
Prince
Rocket
Royal Recruits Rocket
Rocket
Bats Rocket
Rocket Prince
Rocket
Rocket Prince
Rocket
Rocket Prince
Rocket Royal Recruits
Ice Wizard
Ice Wizard
Prince
Rocket
Bats Ice Wizard
Rocket Bats
Rocket
Rocket
Prince
Rocket
Bats Goblin Gang Royal Recruits Rocket Prince
Rocket Ice Wizard
Goblin Gang Rocket Prince
Rocket
Royal Recruits Prince
Bats Goblin Gang Royal Recruits Rocket
Bats Rocket
Royal Recruits Rocket Prince

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