My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elite Barbarians Clone
Giant Snowball
Archers Minion Horde Clone
Zap
Archers Minion Horde Clone
Barbarian Barrel
Archers Elite Barbarians Wizard Clone
The Log
Archers Elite Barbarians Clone
Earthquake
Archers Clone
Arrows
Archers Minion Horde Clone
Royal Delivery
Archers Minion Horde Elite Barbarians Wizard Clone
Fireball
Archers Minion Horde Elite Barbarians Wizard Clone
Poison
Archers Minion Horde Wizard Clone
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Clone Minion Horde Wizard Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Clone Minion Horde

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Golem
Minion Horde
Clone Golem
Elite Barbarians
Archers Wizard The Log
Wizard
Elite Barbarians Golem
Rocket
Golem
Clone
Golem Minion Horde
Golem
Clone Archers Minion Horde Wizard Rocket The Log
The Log
Elite Barbarians Golem

Defense Synergies 0 6

Archers
The Log
Minion Horde
The Log
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
Rocket
The Log
Clone
Golem
The Log
Archers Minion Horde Elite Barbarians Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard The Log
Minion Horde Elite Barbarians The Log
Minion Horde Rocket Archers Elite Barbarians
Minion Horde Elite Barbarians
Elite Barbarians Rocket The Log
The Log Archers
Minion Horde Rocket Archers Wizard
Rocket The Log
Minion Horde Elite Barbarians
Elite Barbarians Archers Minion Horde
Archers Minion Horde Wizard The Log
Minion Horde Archers Wizard
Minion Horde Elite Barbarians Wizard Rocket The Log
Wizard Rocket Minion Horde The Log
Elite Barbarians Minion Horde
Minion Horde Rocket Elite Barbarians The Log
Minion Horde Wizard Elite Barbarians
Archers Minion Horde Elite Barbarians Wizard The Log
Wizard The Log Archers
Elite Barbarians
Wizard Archers Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians
Archers Elite Barbarians Wizard Rocket The Log
Minion Horde Elite Barbarians Rocket The Log
Rocket Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians
Wizard Rocket Archers Minion Horde
Rocket Archers Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Rocket Elite Barbarians The Log
Minion Horde
Minion Horde Elite Barbarians
Rocket Elite Barbarians The Log
Elite Barbarians Rocket Minion Horde Wizard
Wizard Archers Minion Horde
Elite Barbarians Archers Minion Horde Rocket The Log
Archers Minion Horde Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket The Log
The Log
Rocket Minion Horde The Log
Rocket The Log
Wizard Rocket Minion Horde The Log
Wizard Minion Horde Rocket
Archers Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Rocket Minion Horde Elite Barbarians
Rocket Minion Horde Wizard The Log
Archers Wizard Rocket
Rocket Elite Barbarians The Log
Minion Horde Rocket
Elite Barbarians The Log
Rocket Minion Horde Wizard The Log
Minion Horde Wizard Rocket The Log
Rocket
Minion Horde Rocket
Rocket Archers Wizard The Log
Rocket Wizard The Log
Rocket Minion Horde The Log
Rocket Wizard
Rocket The Log
Rocket Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard
Wizard The Log
Rocket The Log
Elite Barbarians Archers Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Rocket The Log
Rocket Minion Horde
Minion Horde
Rocket Wizard The Log
Minion Horde Archers Rocket
Rocket Archers Wizard
The Log
Minion Horde Wizard Rocket
The Log Wizard
Rocket
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Rocket The Log
Rocket
Rocket The Log

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