My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Skeleton Army Giant Skeleton Graveyard
Giant Snowball
Minion Horde Goblin Hut Three Musketeers Skeleton Army Graveyard
Zap
Minion Horde Goblin Hut Three Musketeers Skeleton Army Graveyard
Barbarian Barrel
Goblin Hut Wizard Three Musketeers Skeleton Army Giant Skeleton Graveyard
The Log
Goblin Hut Three Musketeers Skeleton Army Giant Skeleton Graveyard
Earthquake
Goblin Hut Skeleton Army Graveyard
Arrows
Minion Horde Goblin Hut Skeleton Army Graveyard
Royal Delivery
Minion Horde Goblin Hut Wizard Three Musketeers Skeleton Army Giant Skeleton Graveyard
Fireball
Minion Horde Goblin Hut Wizard Three Musketeers Skeleton Army
Poison
Minion Horde Goblin Hut Wizard Three Musketeers Skeleton Army Graveyard
Lightning
Goblin Hut Wizard Three Musketeers
Rocket
Minion Horde Goblin Hut Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Minion Horde Goblin Hut Wizard Graveyard Rocket Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Skeleton Army Minion Horde Goblin Hut Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Goblin Hut
Three Musketeers Giant Skeleton Graveyard
Wizard
Giant Skeleton
Rocket
Three Musketeers
Goblin Hut Graveyard
Skeleton Army
Giant Skeleton
Minion Horde Goblin Hut Wizard Graveyard
Graveyard
Goblin Hut Three Musketeers Giant Skeleton

Defense Synergies 0 6

Minion Horde
Goblin Hut
Wizard Skeleton Army Giant Skeleton
Wizard
Goblin Hut Skeleton Army Giant Skeleton
Rocket
Three Musketeers
Skeleton Army
Goblin Hut Wizard Giant Skeleton
Giant Skeleton
Goblin Hut Wizard Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Goblin Hut Wizard
Minion Horde Skeleton Army Goblin Hut Three Musketeers
Minion Horde Goblin Hut Rocket Three Musketeers Skeleton Army Giant Skeleton
Minion Horde Goblin Hut Three Musketeers Skeleton Army
Rocket Skeleton Army Giant Skeleton
Skeleton Army
Minion Horde Rocket Three Musketeers Goblin Hut Wizard
Rocket Giant Skeleton
Minion Horde Three Musketeers Goblin Hut Skeleton Army
Skeleton Army Minion Horde Giant Skeleton
Minion Horde Skeleton Army Goblin Hut Wizard Giant Skeleton
Minion Horde Three Musketeers Goblin Hut Wizard
Minion Horde Goblin Hut Skeleton Army Wizard Rocket Three Musketeers Giant Skeleton
Wizard Rocket Three Musketeers Skeleton Army Minion Horde Goblin Hut
Skeleton Army Minion Horde Goblin Hut Three Musketeers
Minion Horde Rocket Skeleton Army Goblin Hut Three Musketeers
Minion Horde Wizard Three Musketeers Goblin Hut Skeleton Army
Minion Horde Goblin Hut Wizard Three Musketeers Skeleton Army
Wizard Goblin Hut Giant Skeleton
Goblin Hut Three Musketeers
Wizard Skeleton Army Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Giant Skeleton
Wizard Rocket
Skeleton Army Giant Skeleton Minion Horde Goblin Hut Rocket
Rocket Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Goblin Hut Three Musketeers Skeleton Army
Wizard Rocket Minion Horde Goblin Hut Three Musketeers
Rocket Skeleton Army Minion Horde Goblin Hut Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Rocket Giant Skeleton Goblin Hut Skeleton Army
Minion Horde Goblin Hut Three Musketeers Skeleton Army
Minion Horde Goblin Hut Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Rocket Skeleton Army Giant Skeleton Minion Horde Wizard Three Musketeers
Wizard Minion Horde Three Musketeers Skeleton Army
Goblin Hut Skeleton Army Minion Horde Rocket Three Musketeers Giant Skeleton
Minion Horde Goblin Hut Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton
Rocket Minion Horde Goblin Hut Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde Three Musketeers
Rocket Minion Horde Wizard
Wizard Rocket
Rocket Goblin Hut Three Musketeers
Minion Horde Rocket
Goblin Hut
Rocket Minion Horde Goblin Hut Wizard Three Musketeers
Minion Horde Goblin Hut Wizard Rocket Three Musketeers
Rocket Three Musketeers
Minion Horde Rocket
Rocket Wizard Three Musketeers
Rocket Wizard
Rocket Minion Horde Giant Skeleton
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard
Minion Horde
Wizard
Wizard
Rocket
Minion Horde Wizard
Rocket Minion Horde Goblin Hut Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket Wizard
Minion Horde Goblin Hut Rocket Skeleton Army
Rocket Wizard Three Musketeers
Minion Horde Wizard Rocket Three Musketeers
Wizard
Rocket Giant Skeleton
Minion Horde Three Musketeers
Minion Horde Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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