My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Ice Spirit Goblin Gang Skeleton Army Ice Wizard
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Ice Spirit Goblin Gang Skeleton Army
Royal Delivery
Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army Ice Wizard
Fireball
Goblin Gang Hog Rider Skeleton Army Ice Wizard
Poison
Goblin Gang Skeleton Army Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rocket Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Skeleton Army Ice Wizard Mini P.E.K.K.A Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Mini P.E.K.K.A
Zap
Ice Spirit Hog Rider Mini P.E.K.K.A Ice Wizard
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Goblin Gang Hog Rider Ice Wizard
Hog Rider
Ice Spirit Zap Goblin Gang Mini P.E.K.K.A Rocket
Rocket
Hog Rider
Skeleton Army
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 4 12

Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Rocket Skeleton Army Ice Wizard
Zap
Ice Spirit Mini P.E.K.K.A Goblin Gang Skeleton Army Ice Wizard
Goblin Gang
Ice Spirit Zap Mini P.E.K.K.A Skeleton Army Ice Wizard
Mini P.E.K.K.A
Ice Spirit Zap Goblin Gang Skeleton Army Ice Wizard
Hog Rider
Rocket
Ice Spirit
Skeleton Army
Ice Spirit Zap Goblin Gang Mini P.E.K.K.A Ice Wizard
Ice Wizard
Ice Spirit Zap Goblin Gang Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Mini P.E.K.K.A Skeleton Army Ice Spirit Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Rocket Skeleton Army Ice Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Ice Wizard
Mini P.E.K.K.A Rocket Skeleton Army
Goblin Gang Skeleton Army Zap Ice Wizard
Rocket Ice Spirit Zap Goblin Gang Ice Wizard
Rocket Zap
Mini P.E.K.K.A Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Spirit Mini P.E.K.K.A Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Zap
Zap Goblin Gang Ice Wizard
Mini P.E.K.K.A Skeleton Army Ice Spirit Zap Goblin Gang Rocket Ice Wizard
Rocket Skeleton Army Ice Spirit Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang
Rocket Skeleton Army Ice Spirit Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army
Ice Spirit Zap Goblin Gang Skeleton Army Ice Wizard
Zap Ice Spirit Ice Wizard
Mini P.E.K.K.A
Goblin Gang Skeleton Army Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Zap
Zap Goblin Gang Mini P.E.K.K.A Rocket
Goblin Gang Skeleton Army Ice Spirit Zap Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Rocket Skeleton Army Zap
Goblin Gang Mini P.E.K.K.A Skeleton Army
Rocket Ice Spirit Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Rocket Skeleton Army Ice Wizard
Mini P.E.K.K.A Skeleton Army
Zap Rocket Ice Spirit Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Rocket Skeleton Army Zap
Mini P.E.K.K.A Rocket Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Zap Mini P.E.K.K.A Rocket
Zap Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Ice Wizard
Rocket
Rocket
Rocket Zap
Ice Spirit Zap Rocket Ice Wizard
Ice Spirit Zap Ice Wizard
Zap
Rocket Goblin Gang Mini P.E.K.K.A
Rocket Zap
Zap Rocket
Rocket
Rocket
Zap
Rocket Zap
Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Ice Spirit Ice Wizard
Zap Ice Wizard
Zap
Rocket Zap
Zap Ice Wizard
Zap Rocket Ice Spirit
Mini P.E.K.K.A
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Ice Spirit Goblin Gang Rocket Skeleton Army
Rocket Zap Ice Wizard
Goblin Gang Mini P.E.K.K.A Rocket
Zap
Rocket Zap
Zap Ice Spirit Goblin Gang Rocket
Zap Rocket
Zap Rocket

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