My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince Giant Skeleton Miner
Giant Snowball
Goblin Gang Hog Rider Witch Miner
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Goblin Gang Wizard Witch Giant Skeleton
The Log
Goblin Gang Hog Rider Witch Prince Giant Skeleton
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Wizard Witch Prince Giant Skeleton Miner
Fireball
Goblin Gang Hog Rider Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Miner Hog Rider Wizard Witch Prince Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Miner Hog Rider Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner Prince Giant Skeleton
Hog Rider
Goblin Gang Wizard Rocket Witch Prince Giant Skeleton
Wizard
Hog Rider Prince Giant Skeleton Miner
Rocket
Hog Rider Miner
Witch
Hog Rider Prince Giant Skeleton Miner
Prince
Goblin Gang Hog Rider Wizard Witch Miner
Giant Skeleton
Goblin Gang Hog Rider Wizard Witch Miner
Miner
Goblin Gang Wizard Rocket Witch Prince Giant Skeleton

Defense Synergies 0 7

Goblin Gang
Prince Giant Skeleton Miner
Hog Rider
Wizard
Prince Giant Skeleton
Rocket
Witch
Prince Giant Skeleton
Prince
Goblin Gang Wizard Witch
Giant Skeleton
Goblin Gang Wizard Witch
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Goblin Gang Witch Prince
Goblin Gang Rocket Witch Prince Giant Skeleton
Witch Prince Goblin Gang
Rocket Prince Giant Skeleton
Goblin Gang
Rocket Goblin Gang Wizard Witch
Rocket Giant Skeleton
Witch Goblin Gang Prince
Goblin Gang Prince Giant Skeleton Miner
Goblin Gang Witch Wizard Giant Skeleton
Goblin Gang Wizard Witch
Prince Goblin Gang Wizard Rocket Witch Giant Skeleton
Wizard Rocket Goblin Gang Witch Prince
Goblin Gang Prince
Rocket Goblin Gang Prince
Wizard Goblin Gang Witch Prince
Goblin Gang Wizard Witch Prince
Wizard Witch Giant Skeleton
Prince
Goblin Gang Wizard Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Prince Giant Skeleton
Goblin Gang Wizard Rocket Prince Miner
Goblin Gang Giant Skeleton Rocket Witch Prince
Goblin Gang Rocket Prince Giant Skeleton
Giant Skeleton Goblin Gang Witch Prince
Wizard Rocket Goblin Gang Witch
Goblin Gang Rocket Prince Witch Giant Skeleton
Giant Skeleton Prince
Rocket Giant Skeleton Witch Prince
Witch Goblin Gang
Witch Prince Giant Skeleton
Rocket Prince Giant Skeleton
Rocket Prince Giant Skeleton Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Witch Rocket Prince Giant Skeleton
Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Miner
Rocket Giant Skeleton Miner
Rocket Prince Giant Skeleton
Wizard Rocket
Wizard Rocket Witch
Wizard Witch
Wizard
Miner Wizard
Rocket Goblin Gang Prince
Rocket Miner Wizard Prince
Wizard Rocket
Rocket Miner
Rocket
Prince
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard Prince
Rocket Wizard Witch Miner
Rocket Prince Giant Skeleton
Rocket Wizard
Rocket Prince
Rocket
Wizard Witch
Witch
Miner Wizard Witch
Wizard Witch Prince Miner
Rocket Miner
Wizard Witch
Rocket Wizard Witch
Wizard Rocket Miner
Rocket
Prince Giant Skeleton
Rocket Wizard
Goblin Gang Rocket Witch Prince
Rocket Wizard Witch
Miner Goblin Gang Wizard Rocket Prince
Wizard
Rocket Giant Skeleton
Prince
Goblin Gang Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Prince Giant Skeleton Miner

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