My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Bomb Tower
The Log
Goblin Gang
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Balloon Inferno Dragon
Fireball
Goblin Gang Bomb Tower Balloon Inferno Dragon
Poison
Goblin Gang Bomb Tower Balloon
Lightning
Knight Bomb Tower Balloon Inferno Dragon
Rocket
Bomb Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Bomb Tower Inferno Dragon Balloon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Bomb Tower

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Golem Knight
Knight
Goblin Gang Balloon Arrows
Goblin Gang
Knight Balloon Golem
Bomb Tower
Rocket
Golem
Balloon
Arrows Knight Goblin Gang Golem
Golem
Arrows Goblin Gang Rocket Balloon
Inferno Dragon

Defense Synergies 2 4

Arrows
Knight Bomb Tower
Knight
Goblin Gang Bomb Tower Arrows
Goblin Gang
Knight Bomb Tower Inferno Dragon
Bomb Tower
Knight Arrows Goblin Gang
Rocket
Balloon
Golem
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Bomb Tower Inferno Dragon Knight Goblin Gang
Goblin Gang Bomb Tower Rocket Knight Inferno Dragon
Bomb Tower Inferno Dragon Knight Goblin Gang
Arrows Bomb Tower Rocket
Arrows Goblin Gang Bomb Tower
Rocket Inferno Dragon Arrows Goblin Gang Bomb Tower
Rocket Arrows Bomb Tower
Inferno Dragon Goblin Gang Bomb Tower
Knight Goblin Gang
Goblin Gang Arrows Knight Bomb Tower
Arrows Inferno Dragon Goblin Gang
Bomb Tower Knight Goblin Gang Rocket
Bomb Tower Rocket Arrows Goblin Gang
Inferno Dragon Knight Goblin Gang Bomb Tower
Bomb Tower Rocket Goblin Gang Inferno Dragon
Bomb Tower Arrows Knight Goblin Gang
Arrows Bomb Tower Knight Goblin Gang
Arrows Bomb Tower Knight Inferno Dragon
Bomb Tower Inferno Dragon
Goblin Gang Arrows Knight Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Bomb Tower Rocket Inferno Dragon
Goblin Gang Knight Bomb Tower Rocket
Goblin Gang Rocket Knight
Knight Goblin Gang Inferno Dragon
Arrows Rocket Goblin Gang Bomb Tower
Goblin Gang Rocket Knight Bomb Tower
Knight Bomb Tower Inferno Dragon
Rocket Knight Bomb Tower Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Bomb Tower
Rocket Arrows
Rocket Knight Goblin Gang Bomb Tower
Bomb Tower
Goblin Gang Knight Bomb Tower Rocket Inferno Dragon
Arrows Bomb Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows
Arrows Rocket
Arrows
Arrows
Arrows
Rocket Goblin Gang
Rocket Arrows Knight
Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Inferno Dragon
Arrows
Arrows
Rocket Arrows
Arrows
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Goblin Gang Rocket
Rocket Arrows
Arrows
Knight Goblin Gang Rocket
Arrows
Rocket Arrows
Goblin Gang Rocket
Rocket
Rocket

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