My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Barbarians Hog Rider Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Barbarians Wizard Giant Skeleton
The Log
Bomber Barbarians Hog Rider Giant Skeleton
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Barbarians Hog Rider Wizard Giant Skeleton Inferno Dragon
Fireball
Bomber Barbarians Hog Rider Wizard Inferno Dragon
Poison
Bomber Barbarians Wizard
Lightning
Wizard Inferno Dragon
Rocket
Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Hog Rider Inferno Dragon Barbarians Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Hog Rider Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Giant Skeleton
Arrows
Hog Rider Giant Skeleton
Barbarians
Hog Rider
Hog Rider
Arrows Bomber Barbarians Wizard Rocket Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Rocket
Hog Rider
Giant Skeleton
Bomber Arrows Hog Rider Wizard
Inferno Dragon

Defense Synergies 0 3

Bomber
Arrows
Barbarians Giant Skeleton
Barbarians
Arrows
Hog Rider
Wizard
Giant Skeleton
Rocket
Giant Skeleton
Arrows Wizard
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard
Barbarians Inferno Dragon Bomber
Barbarians Rocket Bomber Giant Skeleton Inferno Dragon
Barbarians Inferno Dragon Bomber
Bomber Arrows Barbarians Rocket Giant Skeleton
Arrows Bomber
Rocket Inferno Dragon Arrows Wizard
Rocket Arrows Barbarians Giant Skeleton
Barbarians Inferno Dragon
Bomber Barbarians Giant Skeleton
Barbarians Bomber Arrows Wizard Giant Skeleton
Arrows Inferno Dragon Wizard
Barbarians Bomber Wizard Rocket Giant Skeleton
Bomber Wizard Rocket Arrows Barbarians
Barbarians Inferno Dragon
Barbarians Rocket Inferno Dragon
Barbarians Wizard Bomber Arrows
Arrows Bomber Barbarians Wizard
Arrows Wizard Bomber Barbarians Giant Skeleton Inferno Dragon
Barbarians Inferno Dragon
Bomber Wizard Arrows Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Bomber Arrows Wizard Rocket Inferno Dragon
Barbarians Giant Skeleton Rocket
Rocket Giant Skeleton Barbarians
Barbarians Giant Skeleton Inferno Dragon
Arrows Wizard Rocket
Rocket Barbarians Giant Skeleton
Giant Skeleton Barbarians Inferno Dragon
Rocket Giant Skeleton Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Giant Skeleton
Rocket Arrows Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton Wizard
Wizard Bomber Barbarians
Barbarians Bomber Rocket Giant Skeleton Inferno Dragon
Arrows Bomber Barbarians Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton
Arrows
Rocket Arrows Giant Skeleton
Arrows Barbarians Rocket Giant Skeleton
Bomber Wizard Rocket Arrows
Arrows Wizard Rocket
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Bomber Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows Wizard
Rocket Bomber Arrows Wizard
Rocket Giant Skeleton
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians
Arrows Bomber Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard
Rocket Wizard
Bomber Arrows Wizard Rocket
Rocket Arrows
Giant Skeleton
Rocket Arrows Wizard
Barbarians Rocket
Rocket Arrows Wizard
Arrows
Wizard Rocket
Arrows Bomber Wizard
Rocket Arrows Giant Skeleton
Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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