My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Dark Prince Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Dark Prince
Giant Snowball
Mega Minion Musketeer Skeleton Army
Zap
Skeleton Army Dark Prince Goblin Giant
Barbarian Barrel
Musketeer Skeleton Army Dark Prince Electro Wizard
The Log
Musketeer Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Musketeer Skeleton Army Dark Prince Electro Wizard
Fireball
Mega Minion Musketeer Skeleton Army Electro Wizard
Poison
Mega Minion Musketeer Skeleton Army Electro Wizard
Lightning
Mega Minion Musketeer Dark Prince Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Skeleton Army Musketeer Dark Prince Electro Wizard Giant Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Skeleton Army Musketeer Dark Prince

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Goblin Giant
Musketeer
Giant Dark Prince Goblin Giant
Giant
Mega Minion Musketeer Dark Prince Rocket Electro Wizard
Rocket
Giant
Skeleton Army
Dark Prince
Giant Musketeer Goblin Giant Electro Wizard
Goblin Giant
Mega Minion Musketeer Dark Prince Electro Wizard
Electro Wizard
Giant Dark Prince Goblin Giant

Defense Synergies 0 10

Mega Minion
Musketeer Skeleton Army Dark Prince Electro Wizard
Musketeer
Mega Minion Skeleton Army Dark Prince Electro Wizard
Giant
Rocket
Skeleton Army
Mega Minion Musketeer Electro Wizard
Dark Prince
Mega Minion Musketeer Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Mega Minion Musketeer Skeleton Army Dark Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Musketeer Goblin Giant Electro Wizard
Skeleton Army Mega Minion Musketeer Dark Prince Electro Wizard
Rocket Skeleton Army Mega Minion Musketeer Dark Prince Electro Wizard
Skeleton Army Mega Minion Musketeer Dark Prince Electro Wizard
Rocket Skeleton Army Dark Prince
Skeleton Army Mega Minion Musketeer Dark Prince Electro Wizard
Mega Minion Musketeer Rocket Electro Wizard
Rocket Musketeer Goblin Giant Electro Wizard
Musketeer Skeleton Army
Skeleton Army Musketeer Dark Prince Electro Wizard
Skeleton Army Electro Wizard Mega Minion Musketeer Dark Prince Goblin Giant
Mega Minion Musketeer Electro Wizard
Skeleton Army Musketeer Rocket Dark Prince Electro Wizard
Rocket Skeleton Army Mega Minion Dark Prince Electro Wizard
Skeleton Army Electro Wizard
Rocket Skeleton Army Electro Wizard
Musketeer Skeleton Army Dark Prince Electro Wizard
Mega Minion Musketeer Skeleton Army Dark Prince Electro Wizard
Mega Minion Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard
Skeleton Army Dark Prince Musketeer Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Electro Wizard
Electro Wizard Mega Minion Musketeer Rocket
Skeleton Army Musketeer Rocket Dark Prince Goblin Giant Electro Wizard
Rocket Skeleton Army Dark Prince Musketeer Goblin Giant Electro Wizard
Musketeer Skeleton Army Dark Prince Goblin Giant
Rocket Musketeer Goblin Giant Electro Wizard
Rocket Skeleton Army Dark Prince Mega Minion Musketeer Goblin Giant Electro Wizard
Skeleton Army Dark Prince Goblin Giant
Rocket Electro Wizard Mega Minion Skeleton Army Dark Prince
Mega Minion Musketeer Skeleton Army Goblin Giant
Mega Minion Musketeer Dark Prince
Rocket Skeleton Army Dark Prince Goblin Giant Electro Wizard
Rocket Skeleton Army Dark Prince Goblin Giant
Musketeer Skeleton Army
Skeleton Army Electro Wizard Mega Minion Musketeer Rocket Dark Prince Goblin Giant
Mega Minion Musketeer Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Electro Wizard
Rocket Goblin Giant
Musketeer Rocket Dark Prince
Rocket Dark Prince
Mega Minion Musketeer Rocket Goblin Giant
Musketeer
Rocket Musketeer Electro Wizard
Rocket Musketeer Dark Prince Electro Wizard
Musketeer Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Rocket Mega Minion Musketeer Dark Prince Electro Wizard
Rocket
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Dark Prince
Mega Minion
Musketeer Electro Wizard
Musketeer
Rocket Musketeer
Musketeer Electro Wizard
Rocket Electro Wizard Mega Minion Musketeer
Mega Minion
Musketeer Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Musketeer Rocket Skeleton Army Dark Prince
Rocket Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Rocket Dark Prince Electro Wizard
Musketeer
Rocket
Mega Minion Musketeer Dark Prince
Musketeer Rocket Electro Wizard
Musketeer Rocket Electro Wizard
Musketeer Rocket Dark Prince Goblin Giant Electro Wizard

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