My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Giant
Giant Snowball
Bats Archers Goblin Gang Barbarians
Zap
Bats Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Barbarians
The Log
Archers Goblin Gang Barbarians
Earthquake
Archers Goblin Gang Barbarians
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Knight Goblin Gang Barbarians
Fireball
Archers Goblin Gang Barbarians
Poison
Bats Archers Goblin Gang Barbarians
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Goblin Gang Barbarians Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant
Archers
Knight Arrows Giant
Arrows
Giant Archers Knight
Knight
Bats Archers Goblin Gang Arrows
Goblin Gang
Knight Giant
Barbarians
Giant
Bats Arrows Archers Goblin Gang Rocket
Rocket
Giant

Defense Synergies 3 4

Bats
Knight
Archers
Knight Goblin Gang
Arrows
Knight Barbarians
Knight
Bats Archers Goblin Gang Arrows
Goblin Gang
Knight Archers Barbarians
Barbarians
Arrows Goblin Gang
Giant
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Barbarians Bats Knight Goblin Gang
Goblin Gang Barbarians Rocket Bats Archers Knight
Barbarians Bats Knight Goblin Gang
Arrows Barbarians Rocket
Arrows Goblin Gang Bats Archers
Bats Rocket Archers Arrows Goblin Gang
Rocket Arrows Barbarians
Barbarians Goblin Gang
Knight Goblin Gang Archers Barbarians
Bats Archers Goblin Gang Barbarians Arrows Knight
Arrows Bats Archers Goblin Gang
Barbarians Bats Knight Goblin Gang Rocket
Rocket Bats Arrows Goblin Gang Barbarians
Barbarians Knight Goblin Gang
Barbarians Rocket Goblin Gang
Barbarians Bats Arrows Knight Goblin Gang
Arrows Bats Archers Knight Goblin Gang Barbarians
Arrows Bats Archers Knight Barbarians
Barbarians
Goblin Gang Bats Archers Arrows Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Archers
Archers Arrows Knight Goblin Gang Rocket
Goblin Gang Barbarians Bats Knight Rocket
Goblin Gang Rocket Bats Knight Barbarians
Barbarians Knight Goblin Gang
Arrows Rocket Bats Archers Goblin Gang
Goblin Gang Rocket Bats Archers Knight Barbarians
Knight Barbarians
Rocket Bats Knight Barbarians
Goblin Gang Barbarians
Bats Knight Barbarians
Rocket Arrows Barbarians
Barbarians Rocket Knight Goblin Gang
Archers Barbarians
Goblin Gang Barbarians Bats Archers Knight Rocket
Bats Arrows Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows
Rocket Arrows
Arrows Knight Barbarians Rocket
Rocket Arrows
Arrows Bats Rocket
Archers Arrows
Arrows
Arrows
Rocket Bats Goblin Gang
Rocket Arrows Knight
Archers Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Archers Arrows
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows
Arrows
Arrows
Rocket Arrows
Bats Archers Arrows
Rocket Bats
Arrows Rocket
Rocket Arrows
Rocket Arrows
Bats Archers Goblin Gang Barbarians Rocket
Rocket Archers Arrows
Arrows
Knight Goblin Gang Rocket
Arrows
Rocket Arrows
Bats Goblin Gang Rocket
Bats Rocket
Rocket

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