My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Prince
Giant Snowball
Goblin Gang Minion Horde Furnace
Zap
Goblin Gang Minion Horde Furnace Prince
Barbarian Barrel
Knight Goblin Gang Furnace Wizard
The Log
Goblin Gang Furnace Prince
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Minion Horde Furnace
Royal Delivery
Knight Goblin Gang Minion Horde Wizard Prince
Fireball
Goblin Gang Minion Horde Furnace Wizard
Poison
Goblin Gang Minion Horde Furnace Wizard
Lightning
Knight Furnace Wizard Prince
Rocket
Minion Horde Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Furnace Minion Horde Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Furnace

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Minion Horde Furnace Wizard Prince The Log
Goblin Gang
Knight Prince
Minion Horde
Knight Prince
Furnace
Knight Prince
Wizard
Knight Prince
Rocket
Prince
Knight Goblin Gang Minion Horde Furnace Wizard The Log
The Log
Knight Prince

Defense Synergies 2 12

Knight
Goblin Gang Minion Horde Furnace Wizard The Log
Goblin Gang
Knight Furnace Prince The Log
Minion Horde
Knight The Log
Furnace
Knight Goblin Gang Prince
Wizard
Knight Prince The Log
Rocket
The Log
Prince
The Log Goblin Gang Furnace Wizard
The Log
Prince Knight Goblin Gang Minion Horde Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minion Horde Wizard The Log
Minion Horde Knight Goblin Gang Furnace Prince The Log
Goblin Gang Minion Horde Furnace Rocket Prince Knight
Minion Horde Prince Knight Goblin Gang Furnace
Rocket Prince The Log
Goblin Gang The Log Furnace
Minion Horde Furnace Rocket Goblin Gang Wizard
Rocket The Log
Minion Horde Goblin Gang Furnace Prince
Knight Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Knight Furnace Wizard The Log
Minion Horde Goblin Gang Furnace Wizard
Minion Horde Furnace Prince Knight Goblin Gang Wizard Rocket The Log
Wizard Rocket Goblin Gang Minion Horde Furnace Prince The Log
Knight Goblin Gang Minion Horde Furnace Prince
Minion Horde Rocket Goblin Gang Furnace Prince The Log
Minion Horde Wizard Knight Goblin Gang Furnace Prince
Knight Goblin Gang Minion Horde Furnace Wizard Prince The Log
Furnace Wizard The Log Knight
Prince
Goblin Gang Wizard Knight Minion Horde Furnace Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Prince
Knight Goblin Gang Wizard Rocket Prince The Log
Goblin Gang Knight Minion Horde Furnace Rocket Prince The Log
Goblin Gang Rocket Prince Knight Minion Horde The Log
Knight Goblin Gang Minion Horde Prince
Furnace Wizard Rocket Goblin Gang Minion Horde
Goblin Gang Rocket Prince Knight Minion Horde Furnace
Knight Minion Horde Prince
Minion Horde Rocket Knight Prince The Log
Goblin Gang Minion Horde
Knight Minion Horde Prince
Rocket Prince The Log
Rocket Prince Knight Goblin Gang Minion Horde Wizard
Wizard Minion Horde Furnace
Goblin Gang Knight Minion Horde Furnace Rocket Prince The Log
Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rocket The Log
The Log
Rocket Minion Horde The Log
Knight Rocket Prince The Log
Wizard Rocket Minion Horde Furnace The Log
Wizard Minion Horde Furnace Rocket
Minion Horde Furnace Wizard The Log
The Log Wizard
The Log Wizard
Rocket Goblin Gang Minion Horde Prince
Rocket Knight Minion Horde Wizard Prince The Log
Wizard Rocket
Rocket Knight The Log
Minion Horde Rocket
Furnace Prince The Log
Rocket Minion Horde Furnace Wizard The Log
Minion Horde Furnace Wizard Rocket The Log
Rocket
Minion Horde Rocket
Rocket Wizard Prince The Log
Rocket Wizard The Log
Rocket Minion Horde Prince The Log
Rocket Wizard
Rocket Prince The Log
Rocket Minion Horde The Log
The Log Furnace Wizard
Minion Horde
The Log Wizard
Wizard Prince The Log
Rocket The Log
Minion Horde Furnace Wizard
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket The Log
Rocket Minion Horde
Minion Horde Prince
Rocket Wizard The Log
Minion Horde Goblin Gang Rocket Prince
Rocket Wizard
The Log
Knight Goblin Gang Minion Horde Wizard Rocket Prince
The Log Wizard
Rocket
Minion Horde Prince
Goblin Gang Minion Horde Rocket The Log
Rocket
Rocket Prince The Log

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