My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Flying Machine
Zap
Flying Machine Cannon Cart
Barbarian Barrel
Knight Cannon Cart
The Log
Cannon Cart
Earthquake
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Cannon Cart
Fireball
Flying Machine Cannon Cart
Poison
Flying Machine
Lightning
Knight Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Flying Machine Cannon Cart Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Cannon Cart Knight Flying Machine Golem The Log
Arrows
Zap Golem Knight Cannon Cart
Knight
Zap Arrows Flying Machine Cannon Cart The Log
Flying Machine
Zap Knight Cannon Cart Golem
Rocket
Golem
Cannon Cart
Zap Golem The Log Arrows Knight Flying Machine
Golem
Arrows Cannon Cart Zap Flying Machine Rocket The Log
The Log
Cannon Cart Zap Knight Golem

Defense Synergies 0 13

Zap
Arrows Knight Flying Machine Cannon Cart The Log
Arrows
Zap Knight Cannon Cart
Knight
Zap Arrows Flying Machine Cannon Cart The Log
Flying Machine
Zap Knight Cannon Cart The Log
Rocket
The Log
Cannon Cart
Zap Arrows Knight Flying Machine
Golem
The Log
Zap Knight Flying Machine Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Zap Knight Flying Machine The Log
Zap Knight Flying Machine Cannon Cart The Log
Rocket Knight Cannon Cart
Knight Cannon Cart
Arrows Rocket The Log
Arrows The Log Zap Flying Machine Cannon Cart
Rocket Zap Arrows Flying Machine
Rocket Zap Arrows Flying Machine Cannon Cart The Log
Knight Cannon Cart
Zap Arrows Knight Flying Machine Cannon Cart The Log
Arrows Zap Flying Machine
Zap Knight Flying Machine Rocket Cannon Cart The Log
Rocket Zap Arrows Cannon Cart The Log
Knight Cannon Cart
Rocket Zap The Log
Arrows Knight Cannon Cart
Arrows Zap Knight Flying Machine Cannon Cart The Log
Zap Arrows The Log Knight Flying Machine Cannon Cart
Cannon Cart
Arrows Knight Flying Machine Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Cannon Cart
Zap Arrows Knight Flying Machine Rocket Cannon Cart The Log
Zap Knight Rocket Cannon Cart The Log
Rocket Zap Knight Cannon Cart The Log
Knight Cannon Cart
Arrows Rocket Zap Flying Machine
Rocket Knight Flying Machine Cannon Cart
Knight Cannon Cart
Zap Rocket Knight Flying Machine Cannon Cart The Log
Knight Flying Machine Cannon Cart
Rocket Zap Arrows The Log
Rocket Cannon Cart Knight
Flying Machine Cannon Cart
Zap Knight Flying Machine Rocket Cannon Cart The Log
Arrows Zap Flying Machine Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine Rocket The Log
Arrows Zap Flying Machine The Log
Rocket Arrows Flying Machine Cannon Cart The Log
Cannon Cart Arrows Knight Flying Machine Rocket The Log
Rocket Zap Arrows The Log
Arrows Zap Flying Machine Rocket
Arrows Flying Machine The Log
Arrows The Log Zap Flying Machine
Arrows The Log Zap Flying Machine
Rocket
Rocket Zap Arrows Knight Flying Machine Cannon Cart The Log
Zap Arrows Flying Machine Rocket
Flying Machine Rocket Knight Cannon Cart The Log
Arrows Flying Machine Rocket Cannon Cart
Zap Arrows Flying Machine Cannon Cart The Log
Rocket Zap Arrows Flying Machine Cannon Cart The Log
Arrows Flying Machine Rocket Cannon Cart The Log
Arrows Rocket
Rocket
Rocket Zap Arrows Flying Machine The Log
Rocket Zap Arrows Flying Machine The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Zap Arrows Flying Machine Cannon Cart The Log
Zap Arrows The Log
Arrows The Log Zap Flying Machine
Zap Arrows Flying Machine The Log
Rocket Zap Arrows The Log
Zap Arrows Flying Machine
Zap Rocket Flying Machine
Zap Arrows Rocket The Log
Zap Rocket Arrows
Rocket Arrows The Log
Zap Flying Machine Rocket Cannon Cart
Rocket Zap Arrows Flying Machine
Arrows The Log
Knight Flying Machine Rocket Cannon Cart
Arrows The Log Zap Flying Machine
Rocket Zap Arrows
Flying Machine Cannon Cart
Zap Flying Machine Rocket The Log
Zap Flying Machine Rocket
Zap Flying Machine Rocket Cannon Cart The Log

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