My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Musketeer Goblin Hut X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Musketeer Goblin Hut
Zap
Tombstone Goblin Hut X-Bow
Barbarian Barrel
Knight Tombstone Musketeer Goblin Hut X-Bow
The Log
Tombstone Musketeer Goblin Hut X-Bow
Earthquake
Tombstone Goblin Hut X-Bow
Arrows
Tombstone Goblin Hut
Royal Delivery
Knight Musketeer Goblin Hut
Fireball
Tombstone Musketeer Goblin Hut X-Bow
Poison
Tombstone Musketeer Goblin Hut X-Bow
Lightning
Knight Tombstone Musketeer Goblin Hut X-Bow
Rocket
Musketeer Goblin Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tombstone Fireball Musketeer Goblin Hut Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tombstone Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer X-Bow Fireball Goblin Hut The Log
Tombstone
Fireball
X-Bow Knight The Log
Musketeer
Knight Goblin Hut X-Bow The Log
Goblin Hut
Knight Musketeer X-Bow The Log
Rocket
X-Bow
X-Bow
Knight Fireball The Log Musketeer Goblin Hut Rocket
The Log
X-Bow Knight Fireball Musketeer Goblin Hut

Defense Synergies 7 11

Knight
Musketeer X-Bow Fireball Goblin Hut The Log
Tombstone
Musketeer Fireball Rocket X-Bow
Fireball
X-Bow The Log Knight Tombstone Musketeer Goblin Hut
Musketeer
Knight Tombstone The Log Fireball Goblin Hut
Goblin Hut
Knight Fireball Musketeer X-Bow
Rocket
Tombstone The Log
X-Bow
Knight Fireball The Log Tombstone Goblin Hut
The Log
Fireball Musketeer X-Bow Knight Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tombstone Fireball Musketeer Goblin Hut X-Bow The Log
Knight Tombstone Musketeer Goblin Hut X-Bow The Log
Goblin Hut Rocket Knight Tombstone Musketeer
Goblin Hut Knight Tombstone Musketeer
Tombstone Fireball Rocket X-Bow The Log
Fireball The Log Musketeer X-Bow
Musketeer Rocket Tombstone Fireball Goblin Hut X-Bow
Rocket Fireball Musketeer X-Bow The Log
Tombstone Musketeer Goblin Hut X-Bow
Knight Musketeer
Knight Tombstone Fireball Musketeer Goblin Hut X-Bow The Log
Musketeer Fireball Goblin Hut
Tombstone Goblin Hut Knight Fireball Musketeer Rocket X-Bow The Log
Fireball Rocket Tombstone Goblin Hut X-Bow The Log
Knight Tombstone Goblin Hut X-Bow
Rocket Fireball Goblin Hut X-Bow The Log
Knight Tombstone Fireball Musketeer Goblin Hut X-Bow
Tombstone Fireball Knight Musketeer Goblin Hut X-Bow The Log
The Log Knight Tombstone Fireball Musketeer Goblin Hut
Musketeer Goblin Hut
Knight Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Goblin Hut X-Bow
Fireball Knight Musketeer Rocket X-Bow The Log
Tombstone Knight Musketeer Goblin Hut Rocket The Log
Rocket Knight Fireball Musketeer X-Bow The Log
Knight Tombstone Musketeer Goblin Hut
Fireball Rocket Musketeer Goblin Hut
Rocket Knight Tombstone Fireball Musketeer Goblin Hut
Knight
Rocket Knight Tombstone Fireball Goblin Hut X-Bow The Log
Tombstone Musketeer Goblin Hut
Knight Tombstone Musketeer Goblin Hut
Rocket Fireball The Log
Rocket Knight Tombstone Fireball
Fireball Musketeer
Tombstone Goblin Hut Knight Fireball Musketeer Rocket X-Bow The Log
Fireball Musketeer Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Rocket X-Bow The Log
Fireball Musketeer X-Bow The Log
Rocket Fireball Goblin Hut X-Bow The Log
Knight Fireball Musketeer Rocket The Log
Fireball Rocket The Log
Fireball Musketeer Rocket
Musketeer The Log
Fireball X-Bow The Log
Fireball The Log X-Bow
Rocket Fireball Musketeer X-Bow
Rocket Knight Fireball Musketeer X-Bow The Log
Fireball Musketeer Rocket
Rocket Knight Fireball Musketeer Goblin Hut The Log
Fireball Musketeer Rocket X-Bow
Fireball Musketeer Goblin Hut X-Bow The Log
Rocket X-Bow Fireball Musketeer Goblin Hut The Log
Fireball Musketeer Goblin Hut Rocket X-Bow The Log
Fireball Rocket
Rocket
Rocket Fireball Musketeer X-Bow The Log
Rocket Fireball X-Bow The Log
Rocket Fireball Musketeer X-Bow The Log
Rocket Fireball
Rocket Musketeer X-Bow The Log
Rocket Fireball Musketeer X-Bow The Log
The Log Fireball
Fireball X-Bow The Log Musketeer
Fireball Musketeer X-Bow The Log
Fireball Rocket Musketeer X-Bow The Log
Fireball Musketeer X-Bow
Rocket Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer Rocket X-Bow The Log
Rocket Fireball
Rocket Fireball The Log
Tombstone Fireball Musketeer Goblin Hut Rocket X-Bow
Fireball Rocket Musketeer
The Log Fireball
Fireball Knight Musketeer Rocket
The Log Fireball Musketeer
Rocket Fireball
Musketeer
Fireball Musketeer Rocket The Log
Fireball Musketeer Rocket
Fireball Musketeer Rocket X-Bow The Log

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