My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Golem Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Ice Golem Zappies Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Graveyard
Giant Snowball
Fire Spirit Bats Zappies Graveyard
Zap
Fire Spirit Bats Royal Giant Zappies Graveyard
Barbarian Barrel
Fire Spirit Zappies Ice Wizard Graveyard
The Log
Fire Spirit Royal Giant Zappies Graveyard
Earthquake
Zappies Graveyard
Arrows
Fire Spirit Bats Zappies Graveyard
Royal Delivery
Fire Spirit Bats Zappies Ice Wizard Graveyard
Fireball
Zappies Ice Wizard
Poison
Bats Zappies Ice Wizard Graveyard
Lightning
Ice Golem Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Ice Golem Ice Wizard Zappies Graveyard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Ice Golem Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Ice Golem
Bats
Royal Giant Ice Golem Graveyard
Royal Giant
Fire Spirit Bats Ice Wizard Ice Golem Zappies Rocket
Ice Golem
Bats Graveyard Fire Spirit Royal Giant Zappies
Zappies
Royal Giant Ice Golem Graveyard
Rocket
Royal Giant
Ice Wizard
Royal Giant Graveyard
Graveyard
Ice Golem Bats Zappies Ice Wizard

Defense Synergies 0 6

Fire Spirit
Ice Golem
Bats
Ice Golem Zappies Ice Wizard
Royal Giant
Ice Golem
Fire Spirit Bats Zappies Ice Wizard
Zappies
Bats Ice Golem
Rocket
Ice Wizard
Bats Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Zappies
Bats Zappies Ice Wizard
Rocket Fire Spirit Bats Zappies Ice Wizard
Bats Zappies Ice Wizard
Rocket
Fire Spirit Bats Zappies Ice Wizard
Bats Rocket Fire Spirit Zappies Ice Wizard
Rocket Ice Golem
Zappies Ice Wizard
Fire Spirit Ice Golem Zappies Ice Wizard
Bats Ice Wizard Ice Golem Zappies
Bats Zappies Ice Wizard
Fire Spirit Bats Zappies Rocket Ice Wizard
Fire Spirit Rocket Bats Zappies
Zappies
Rocket Zappies
Bats Zappies
Fire Spirit Bats Zappies Ice Wizard
Fire Spirit Bats Ice Golem Zappies Ice Wizard
Zappies
Fire Spirit Bats Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Zappies
Ice Golem Rocket
Zappies Bats Ice Golem Rocket
Rocket Bats Ice Golem Zappies
Zappies
Fire Spirit Rocket Bats Ice Golem Zappies Ice Wizard
Rocket Bats Ice Golem Zappies Ice Wizard
Zappies
Rocket Bats Ice Golem Zappies
Zappies
Bats Zappies
Rocket
Rocket Ice Golem Zappies
Zappies
Zappies Bats Ice Golem Rocket
Bats Ice Golem Zappies Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Ice Wizard
Rocket
Ice Golem Rocket
Rocket Fire Spirit
Fire Spirit Bats Ice Golem Rocket Ice Wizard
Fire Spirit
Fire Spirit Ice Golem Ice Wizard
Rocket Fire Spirit Bats
Rocket
Fire Spirit Rocket
Rocket Fire Spirit Ice Golem
Rocket
Ice Golem
Rocket
Rocket
Rocket
Bats Rocket
Rocket Fire Spirit
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Ice Golem Fire Spirit Ice Wizard
Ice Wizard
Rocket
Fire Spirit Bats Ice Golem Ice Wizard
Rocket Bats Zappies
Rocket
Rocket Zappies
Rocket
Fire Spirit Bats Zappies Rocket
Rocket Fire Spirit Zappies Ice Wizard
Rocket
Ice Golem
Rocket
Bats Zappies Rocket
Bats Zappies Rocket
Rocket

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