My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Three Musketeers
Giant Snowball
Fire Spirit Goblin Gang Three Musketeers Baby Dragon
Zap
Fire Spirit Goblin Gang Three Musketeers
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Three Musketeers
The Log
Fire Spirit Goblin Gang Elite Barbarians Three Musketeers
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Three Musketeers Baby Dragon
Fireball
Goblin Gang Elite Barbarians Three Musketeers Baby Dragon
Poison
Goblin Gang Three Musketeers
Lightning
Elite Barbarians Three Musketeers Baby Dragon
Rocket
Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Tornado Baby Dragon Elite Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Three Musketeers Baby Dragon
Goblin Gang
Three Musketeers Baby Dragon
Elite Barbarians
Fire Spirit Three Musketeers The Log
Rocket
Tornado
Three Musketeers
Fire Spirit Goblin Gang Elite Barbarians Tornado The Log
Tornado
Rocket Baby Dragon Three Musketeers The Log
Baby Dragon
Tornado Fire Spirit Goblin Gang
The Log
Elite Barbarians Three Musketeers Tornado

Defense Synergies 1 10

Fire Spirit
Tornado The Log
Goblin Gang
The Log
Elite Barbarians
The Log
Rocket
Tornado The Log
Three Musketeers
Tornado The Log
Tornado
Rocket Fire Spirit Three Musketeers Baby Dragon The Log
Baby Dragon
Tornado The Log
The Log
Fire Spirit Goblin Gang Elite Barbarians Rocket Three Musketeers Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon The Log
Elite Barbarians Goblin Gang Three Musketeers The Log
Goblin Gang Rocket Three Musketeers Tornado Fire Spirit Elite Barbarians
Elite Barbarians Three Musketeers Goblin Gang
Elite Barbarians Rocket Tornado The Log
Goblin Gang Tornado The Log Fire Spirit Baby Dragon
Rocket Three Musketeers Tornado Fire Spirit Goblin Gang Baby Dragon
Rocket Baby Dragon The Log
Three Musketeers Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Fire Spirit
Goblin Gang Tornado Baby Dragon The Log
Three Musketeers Goblin Gang Tornado Baby Dragon
Fire Spirit Goblin Gang Elite Barbarians Rocket Three Musketeers The Log
Fire Spirit Rocket Three Musketeers Goblin Gang Tornado Baby Dragon The Log
Elite Barbarians Goblin Gang Three Musketeers
Rocket Tornado Goblin Gang Elite Barbarians Three Musketeers The Log
Three Musketeers Goblin Gang Elite Barbarians Tornado
Fire Spirit Goblin Gang Elite Barbarians Three Musketeers Tornado Baby Dragon The Log
Tornado Baby Dragon The Log Fire Spirit
Elite Barbarians Three Musketeers Tornado
Goblin Gang Fire Spirit Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Rocket Baby Dragon The Log
Goblin Gang Elite Barbarians Rocket The Log
Goblin Gang Rocket Elite Barbarians Tornado The Log
Goblin Gang Elite Barbarians Three Musketeers
Fire Spirit Rocket Goblin Gang Three Musketeers Tornado Baby Dragon
Goblin Gang Rocket Elite Barbarians
Elite Barbarians
Rocket Elite Barbarians Tornado Baby Dragon The Log
Goblin Gang Three Musketeers
Elite Barbarians
Rocket Elite Barbarians Tornado The Log
Elite Barbarians Rocket Goblin Gang Three Musketeers
Three Musketeers Baby Dragon
Goblin Gang Elite Barbarians Rocket Three Musketeers Tornado Baby Dragon The Log
Elite Barbarians Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon The Log
Tornado Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket The Log
Rocket Fire Spirit Baby Dragon The Log
Fire Spirit Rocket Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon The Log
The Log Fire Spirit Tornado Baby Dragon
The Log Tornado
Rocket Fire Spirit Goblin Gang Elite Barbarians Three Musketeers Tornado
Rocket Tornado The Log
Fire Spirit Rocket Tornado Baby Dragon
Rocket Fire Spirit Elite Barbarians Three Musketeers Baby Dragon The Log
Rocket Baby Dragon
Elite Barbarians Baby Dragon The Log
Rocket Three Musketeers Baby Dragon The Log
Rocket Three Musketeers Baby Dragon The Log
Rocket Three Musketeers Tornado
Rocket
Rocket Fire Spirit Three Musketeers Baby Dragon The Log
Rocket Fire Spirit Tornado Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Baby Dragon The Log
Tornado The Log Fire Spirit Baby Dragon
The Log Tornado Baby Dragon
Tornado Baby Dragon The Log
Rocket Tornado Baby Dragon The Log
Elite Barbarians Fire Spirit Tornado Baby Dragon
Rocket
Elite Barbarians
Rocket The Log
Rocket
Rocket The Log
Fire Spirit Goblin Gang Rocket
Rocket Fire Spirit Three Musketeers Tornado Baby Dragon
The Log
Goblin Gang Rocket Three Musketeers Baby Dragon
The Log Baby Dragon
Rocket Tornado
Elite Barbarians Three Musketeers
Goblin Gang Elite Barbarians Rocket Tornado Baby Dragon The Log
Rocket Tornado
Rocket Tornado Baby Dragon The Log

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