My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Elite Barbarians Dart Goblin Wizard
The Log
Elite Barbarians Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Wizard P.E.K.K.A
Fireball
Elite Barbarians Dart Goblin Wizard
Poison
Dart Goblin Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Tornado Poison Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Tornado Poison

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Dart Goblin Poison
Elite Barbarians
Zap Dart Goblin Wizard
Dart Goblin
Zap Elite Barbarians P.E.K.K.A
Wizard
Tornado Elite Barbarians P.E.K.K.A
Rocket
Tornado
Tornado
Zap Wizard Rocket P.E.K.K.A Poison
Poison
P.E.K.K.A Zap Tornado
P.E.K.K.A
Zap Tornado Poison Dart Goblin Wizard

Defense Synergies 3 11

Zap
Elite Barbarians Dart Goblin Tornado Poison P.E.K.K.A
Elite Barbarians
Zap Dart Goblin Wizard
Dart Goblin
Zap Elite Barbarians Tornado P.E.K.K.A
Wizard
Tornado Elite Barbarians P.E.K.K.A
Rocket
Tornado
Tornado
Wizard Rocket P.E.K.K.A Zap Dart Goblin Poison
Poison
Zap Tornado
P.E.K.K.A
Tornado Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin Wizard
Elite Barbarians P.E.K.K.A Zap Dart Goblin
Rocket Tornado P.E.K.K.A Elite Barbarians Dart Goblin
Elite Barbarians P.E.K.K.A Dart Goblin
Elite Barbarians Rocket Tornado Poison P.E.K.K.A
Tornado Zap Dart Goblin
Dart Goblin Rocket Tornado Zap Wizard Poison
Rocket Zap Dart Goblin Poison P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Dart Goblin
Dart Goblin Poison Zap Wizard Tornado
Zap Dart Goblin Wizard Tornado Poison
P.E.K.K.A Zap Elite Barbarians Wizard Rocket
Wizard Rocket Zap Dart Goblin Tornado Poison P.E.K.K.A
Elite Barbarians P.E.K.K.A
Rocket Tornado Zap Elite Barbarians P.E.K.K.A
Wizard Elite Barbarians Tornado Poison P.E.K.K.A
Zap Elite Barbarians Dart Goblin Wizard Tornado
Zap Wizard Tornado Poison Dart Goblin
P.E.K.K.A Elite Barbarians Dart Goblin Tornado
Wizard Elite Barbarians Dart Goblin Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Poison Zap Elite Barbarians Wizard Rocket
P.E.K.K.A Zap Elite Barbarians Rocket
Rocket P.E.K.K.A Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians
Wizard Rocket Poison Zap Dart Goblin Tornado
Rocket P.E.K.K.A Elite Barbarians Dart Goblin
P.E.K.K.A Elite Barbarians
Zap Rocket P.E.K.K.A Elite Barbarians Tornado Poison
P.E.K.K.A Dart Goblin
P.E.K.K.A Elite Barbarians Dart Goblin
Rocket P.E.K.K.A Zap Elite Barbarians Tornado Poison
Elite Barbarians Rocket P.E.K.K.A Wizard
Wizard Dart Goblin
Elite Barbarians Zap Dart Goblin Rocket Tornado Poison P.E.K.K.A
Poison Zap Elite Barbarians Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Rocket
Poison Zap Dart Goblin Tornado
Rocket Dart Goblin Poison
Dart Goblin Rocket Poison
Wizard Rocket Poison Zap
Wizard Poison Zap Dart Goblin Rocket Tornado
Dart Goblin Wizard Tornado Poison
Poison Zap Dart Goblin Wizard Tornado
Poison Zap Dart Goblin Wizard Tornado
Rocket Elite Barbarians Tornado Poison
Rocket Poison Zap Dart Goblin Wizard Tornado
Poison Zap Dart Goblin Wizard Rocket Tornado
Rocket Poison Elite Barbarians Dart Goblin
Dart Goblin Rocket Poison
Zap Elite Barbarians Dart Goblin Poison
Rocket Zap Dart Goblin Wizard Poison
Dart Goblin Wizard Rocket Poison
Rocket Tornado Poison
Rocket
Rocket Zap Dart Goblin Wizard Poison
Rocket Zap Dart Goblin Wizard Tornado Poison
Rocket Poison
Rocket Wizard Tornado Poison
Rocket Tornado
Rocket Zap Poison
Zap Tornado Poison Wizard
Poison Zap Dart Goblin Wizard Tornado
Zap Wizard Tornado Poison
Rocket Poison Zap Dart Goblin Tornado
Elite Barbarians Poison Zap Dart Goblin Wizard Tornado
Zap Rocket Dart Goblin Wizard Poison
Elite Barbarians
Poison Zap Dart Goblin Wizard Rocket
Zap Rocket Poison
P.E.K.K.A
Rocket Wizard Poison
Zap Dart Goblin Rocket
Rocket Poison Zap Dart Goblin Wizard Tornado
Poison Dart Goblin Wizard Rocket
Zap Dart Goblin Wizard Poison
Rocket Zap Tornado Poison
Elite Barbarians Dart Goblin P.E.K.K.A
Zap Elite Barbarians Dart Goblin Rocket Tornado Poison
Zap Dart Goblin Rocket Tornado Poison
Poison Zap Dart Goblin Rocket Tornado

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