My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Royal Hogs Guards
Giant Snowball
Bats Minions Goblin Gang Royal Hogs Guards
Zap
Bats Minions Goblin Gang Royal Hogs Guards
Barbarian Barrel
Goblin Gang Royal Hogs Guards
The Log
Goblin Gang Royal Hogs Guards
Earthquake
Goblin Gang Royal Hogs Guards
Arrows
Bats Minions Goblin Gang Royal Hogs Guards
Royal Delivery
Bats Minions Goblin Gang Royal Hogs Guards Bowler
Fireball
Minions Goblin Gang Royal Hogs Bowler
Poison
Bats Minions Goblin Gang Royal Hogs Guards
Lightning
Bowler
Rocket
Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Guards Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Guards Royal Hogs Bowler Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions Royal Hogs Bowler
Minions
Mega Knight Bats Royal Hogs Bowler
Goblin Gang
Royal Hogs Bowler
Royal Hogs
Bats Minions Goblin Gang Guards Bowler Mega Knight
Rocket
Guards
Royal Hogs
Bowler
Bats Minions Goblin Gang Royal Hogs
Mega Knight
Bats Minions Royal Hogs

Defense Synergies 0 6

Bats
Minions Bowler Mega Knight
Minions
Bats Bowler Mega Knight
Goblin Gang
Guards
Royal Hogs
Rocket
Guards
Goblin Gang
Bowler
Bats Minions
Mega Knight
Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minions
Bats Minions Goblin Gang Mega Knight
Goblin Gang Rocket Bowler Mega Knight Bats Minions
Bats Minions Goblin Gang Guards Bowler Mega Knight
Rocket Bowler Mega Knight
Goblin Gang Bowler Bats Minions Guards Mega Knight
Bats Minions Rocket Goblin Gang
Rocket Bowler Mega Knight
Minions Goblin Gang
Goblin Gang Guards Bowler Mega Knight
Bats Minions Goblin Gang Guards Bowler Mega Knight
Minions Bats Goblin Gang
Bowler Mega Knight Bats Minions Goblin Gang Rocket Guards
Rocket Bowler Mega Knight Bats Minions Goblin Gang Guards
Goblin Gang Mega Knight
Rocket Goblin Gang Bowler Mega Knight
Mega Knight Bats Minions Goblin Gang Bowler
Mega Knight Bats Minions Goblin Gang Guards Bowler
Bats Minions Guards Bowler Mega Knight
Goblin Gang Bowler Mega Knight Bats Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Bowler
Goblin Gang Rocket Bowler Mega Knight
Goblin Gang Guards Mega Knight Bats Minions Rocket Bowler
Goblin Gang Rocket Guards Bowler Mega Knight Bats
Goblin Gang Guards Bowler Mega Knight
Rocket Bats Minions Goblin Gang
Goblin Gang Rocket Guards Bats Minions Bowler
Mega Knight
Rocket Mega Knight Bats Minions
Goblin Gang Guards
Mega Knight Bats Minions Guards Bowler
Rocket Mega Knight Guards Bowler
Rocket Bowler Mega Knight Goblin Gang Guards
Bowler Mega Knight
Goblin Gang Guards Bats Minions Rocket Bowler
Bats Minions Bowler Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Bowler
Rocket
Rocket Guards
Rocket Bowler Mega Knight
Bats Minions Rocket
Bowler
Bowler
Rocket Bats Minions Goblin Gang Guards Bowler
Rocket Bowler
Rocket
Rocket Bowler
Minions Rocket
Rocket Bowler
Rocket Bowler Mega Knight
Rocket
Bats Minions Rocket
Rocket Bowler Mega Knight
Rocket Bowler Mega Knight
Rocket Minions Bowler Mega Knight
Rocket
Rocket Bowler
Rocket
Bowler Mega Knight
Bowler
Bowler Mega Knight
Rocket
Bats
Rocket Bats Minions Guards
Bowler
Rocket Mega Knight
Rocket
Mega Knight
Rocket Bowler
Bats Minions Goblin Gang Rocket Guards
Rocket
Goblin Gang Rocket Bowler Mega Knight
Bowler
Rocket
Mega Knight
Bats Minions Goblin Gang Rocket Guards Bowler
Bats Rocket
Rocket Bowler Mega Knight

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