My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Executioner Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Executioner P.E.K.K.A Electro Wizard Sparky
Fireball
Executioner Electro Wizard Sparky
Poison
Bats Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Tornado Executioner P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Electro Wizard Executioner Rocket Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Electro Wizard

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Sparky
Zap
Tornado P.E.K.K.A Electro Wizard Sparky Bats Executioner
Rocket
Tornado
Tornado
Zap Rocket Executioner P.E.K.K.A Sparky
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Bats Executioner
Electro Wizard
Zap P.E.K.K.A Sparky
Sparky
Zap Tornado Bats Electro Wizard

Defense Synergies 5 11

Bats
Zap P.E.K.K.A Electro Wizard Sparky
Zap
Electro Wizard Bats Tornado Executioner P.E.K.K.A Sparky
Rocket
Tornado
Tornado
Rocket Executioner P.E.K.K.A Sparky Zap Electro Wizard Sparky
Executioner
Tornado Zap
P.E.K.K.A
Tornado Bats Zap Electro Wizard
Electro Wizard
Zap Bats Tornado P.E.K.K.A
Sparky
Tornado Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner Electro Wizard Sparky
P.E.K.K.A Sparky Bats Zap Executioner Electro Wizard
Rocket Tornado P.E.K.K.A Sparky Bats Executioner Electro Wizard
P.E.K.K.A Sparky Bats Electro Wizard
Rocket Tornado P.E.K.K.A Sparky
Tornado Bats Zap Executioner Electro Wizard
Bats Rocket Tornado Electro Wizard Zap Executioner
Rocket Zap P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Tornado
Tornado Electro Wizard Sparky
Bats Executioner Electro Wizard Zap Tornado
Executioner Bats Zap Tornado Electro Wizard
P.E.K.K.A Sparky Bats Zap Rocket Electro Wizard
Rocket Executioner Sparky Bats Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Rocket Tornado Zap P.E.K.K.A Electro Wizard Sparky
Sparky Bats Tornado Executioner P.E.K.K.A Electro Wizard
Bats Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Bats Electro Wizard
P.E.K.K.A Sparky Tornado Electro Wizard
Bats Executioner P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Rocket Executioner
P.E.K.K.A Bats Zap Rocket Electro Wizard Sparky
Rocket P.E.K.K.A Bats Zap Tornado Electro Wizard Sparky
P.E.K.K.A Executioner Sparky
Rocket Executioner Bats Zap Tornado Electro Wizard
Rocket P.E.K.K.A Sparky Bats Electro Wizard
P.E.K.K.A Sparky
Zap Rocket P.E.K.K.A Electro Wizard Bats Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Sparky
Rocket P.E.K.K.A Zap Tornado Electro Wizard
Rocket P.E.K.K.A Executioner Sparky
Executioner Sparky
Electro Wizard Sparky Bats Zap Rocket Tornado Executioner P.E.K.K.A
Bats Executioner Zap P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Zap Tornado Executioner Electro Wizard
Rocket Sparky
Rocket Sparky
Rocket Executioner Zap Sparky
Executioner Bats Zap Rocket Tornado
Tornado Executioner Sparky
Zap Tornado Executioner
Zap Tornado
Rocket Bats Tornado Electro Wizard Sparky
Rocket Zap Tornado Electro Wizard Sparky
Zap Rocket Tornado Executioner
Rocket Executioner Sparky
Rocket
Zap Sparky
Rocket Zap Executioner Sparky
Rocket Executioner Sparky
Rocket Tornado Sparky
Bats Rocket Sparky
Rocket Zap Executioner Electro Wizard Sparky
Rocket Zap Tornado
Rocket Sparky
Rocket Tornado
Rocket Tornado Sparky
Rocket Zap
Zap Tornado Executioner Sparky
Zap Tornado Executioner Electro Wizard Sparky
Zap Tornado Sparky
Rocket Zap Tornado Sparky
Bats Zap Tornado Executioner Electro Wizard Sparky
Zap Rocket Electro Wizard Bats
Sparky
Zap Rocket Sparky
Zap Rocket Electro Wizard Sparky
P.E.K.K.A Sparky
Rocket Sparky
Zap Electro Wizard Bats Rocket
Rocket Zap Tornado Executioner Electro Wizard
Rocket Executioner Electro Wizard Sparky
Zap Executioner
Rocket Zap Tornado Sparky
Executioner P.E.K.K.A Sparky
Zap Bats Rocket Tornado Electro Wizard Sparky
Bats Zap Rocket Tornado Executioner Electro Wizard
Zap Rocket Tornado Executioner Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: