My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Skeleton Army
Fireball
Tesla Skeleton Army
Poison
Bats Skeleton Army
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Tesla Mini P.E.K.K.A Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A
Zap
Bats Mini P.E.K.K.A The Log
Tesla
Mini P.E.K.K.A
Bats Zap Lightning The Log
Rocket
Skeleton Army
Lightning
Mini P.E.K.K.A
The Log
Zap Mini P.E.K.K.A

Defense Synergies 3 13

Bats
Zap Tesla Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bats Tesla Skeleton Army The Log
Tesla
The Log Bats Zap Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Zap The Log Bats Tesla Skeleton Army
Rocket
The Log
Skeleton Army
Zap Tesla Mini P.E.K.K.A The Log
Lightning
The Log
The Log
Tesla Mini P.E.K.K.A Bats Zap Rocket Skeleton Army Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Tesla The Log
Mini P.E.K.K.A Skeleton Army Bats Zap Tesla The Log
Tesla Mini P.E.K.K.A Rocket Skeleton Army Bats Lightning
Tesla Mini P.E.K.K.A Skeleton Army Bats
Lightning Mini P.E.K.K.A Rocket Skeleton Army The Log
Skeleton Army The Log Bats Zap Tesla
Bats Tesla Rocket Lightning Zap
Rocket Lightning Zap Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A
Bats Skeleton Army Zap Tesla The Log
Tesla Bats Zap
Tesla Mini P.E.K.K.A Skeleton Army Bats Zap Rocket Lightning The Log
Rocket Skeleton Army Bats Zap Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Tesla
Rocket Skeleton Army Zap Tesla Mini P.E.K.K.A Lightning The Log
Tesla Bats Mini P.E.K.K.A Skeleton Army
Tesla Bats Zap Skeleton Army The Log
Zap The Log Bats Tesla
Mini P.E.K.K.A Tesla
Skeleton Army Bats Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Tesla
Zap Tesla Mini P.E.K.K.A Rocket Lightning The Log
Skeleton Army Bats Zap Mini P.E.K.K.A Rocket Lightning The Log
Mini P.E.K.K.A Rocket Skeleton Army Lightning Bats Zap Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army
Rocket Bats Zap Tesla
Mini P.E.K.K.A Rocket Skeleton Army Bats Tesla Lightning
Mini P.E.K.K.A Tesla Skeleton Army
Zap Rocket Lightning Bats Mini P.E.K.K.A Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla Mini P.E.K.K.A
Rocket Skeleton Army Lightning Zap The Log
Mini P.E.K.K.A Rocket Skeleton Army Lightning Tesla
Tesla Skeleton Army
Tesla Skeleton Army Bats Zap Mini P.E.K.K.A Rocket Lightning The Log
Bats Zap Tesla Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket The Log
Zap The Log
Rocket Lightning The Log
Lightning Rocket The Log
Rocket Zap The Log
Bats Zap Rocket
The Log
The Log Zap Lightning
The Log Zap Lightning
Rocket Lightning Bats Mini P.E.K.K.A
Rocket Lightning Zap The Log
Lightning Zap Rocket
Rocket Lightning The Log
Lightning Rocket
Lightning Zap The Log
Rocket Lightning Zap The Log
Lightning Rocket The Log
Lightning Rocket
Bats Mini P.E.K.K.A Rocket Lightning
Rocket Lightning Zap Mini P.E.K.K.A The Log
Rocket Lightning Zap The Log
Rocket Lightning The Log
Rocket Lightning
Rocket Lightning The Log
Rocket Lightning Zap The Log
Zap The Log
The Log Zap Lightning
Lightning Zap The Log
Rocket Lightning Zap The Log
Lightning Bats Zap
Zap Rocket Lightning Bats
Lightning Mini P.E.K.K.A
Lightning Zap Rocket The Log
Zap Rocket Lightning
Rocket Lightning The Log
Zap Lightning Bats Rocket Skeleton Army
Rocket Lightning Zap
The Log
Lightning Mini P.E.K.K.A Rocket
The Log Zap Lightning
Rocket Lightning Zap
Zap Bats Rocket Lightning The Log
Bats Zap Rocket Lightning
Lightning Zap Rocket The Log

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