My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards
Giant Snowball
Archers Goblin Barrel Guards Electro Dragon
Zap
Archers Goblin Barrel Guards
Barbarian Barrel
Archers Goblin Cage Valkyrie Goblin Barrel Guards
The Log
Archers Goblin Cage Goblin Barrel Guards
Earthquake
Archers Goblin Cage Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards
Royal Delivery
Archers Goblin Cage Valkyrie Goblin Barrel Guards Electro Dragon
Fireball
Archers Goblin Cage Goblin Barrel Electro Dragon
Poison
Archers Goblin Cage Guards Electro Dragon
Lightning
Goblin Cage Valkyrie Electro Dragon
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Guards Fireball Goblin Cage Valkyrie Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Barrel Guards Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Goblin Cage Electro Dragon
Fireball
Goblin Cage
Archers Goblin Barrel
Valkyrie
Archers Goblin Barrel Electro Dragon
Rocket
Goblin Barrel
Valkyrie Goblin Cage Guards
Guards
Goblin Barrel
Electro Dragon
Archers Valkyrie

Defense Synergies 1 8

Archers
Valkyrie Goblin Cage Guards
Fireball
Goblin Cage Valkyrie
Goblin Cage
Archers Fireball Guards Electro Dragon
Valkyrie
Archers Fireball Electro Dragon
Rocket
Goblin Barrel
Guards
Archers Goblin Cage Electro Dragon
Electro Dragon
Goblin Cage Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Goblin Cage Valkyrie Electro Dragon
Goblin Cage Valkyrie Electro Dragon
Goblin Cage Rocket Archers Valkyrie Electro Dragon
Goblin Cage Valkyrie Guards Electro Dragon
Fireball Goblin Cage Valkyrie Rocket
Fireball Archers Valkyrie Guards Electro Dragon
Rocket Archers Fireball Goblin Cage Electro Dragon
Rocket Fireball Goblin Cage Valkyrie Electro Dragon
Goblin Cage
Guards Archers Valkyrie
Archers Valkyrie Guards Fireball Electro Dragon
Archers Fireball Electro Dragon
Goblin Cage Fireball Valkyrie Rocket Guards Electro Dragon
Fireball Valkyrie Rocket Goblin Cage Guards Electro Dragon
Goblin Cage
Rocket Fireball Goblin Cage
Fireball Goblin Cage Valkyrie Electro Dragon
Fireball Goblin Cage Archers Valkyrie Guards Electro Dragon
Goblin Cage Valkyrie Archers Fireball Guards Electro Dragon
Goblin Cage
Valkyrie Archers Fireball Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Fireball Goblin Cage
Fireball Archers Valkyrie Rocket Electro Dragon
Guards Goblin Cage Valkyrie Rocket Electro Dragon
Valkyrie Rocket Guards Fireball Goblin Cage
Goblin Cage Valkyrie Guards
Fireball Rocket Archers Electro Dragon
Rocket Guards Archers Fireball Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Rocket Electro Dragon Fireball Valkyrie
Goblin Cage Guards
Goblin Cage Valkyrie Guards Electro Dragon
Rocket Fireball Goblin Cage Valkyrie Guards
Rocket Fireball Goblin Cage Valkyrie Guards
Archers Fireball Goblin Cage Valkyrie Electro Dragon
Guards Electro Dragon Archers Fireball Goblin Cage Valkyrie Rocket
Valkyrie Archers Fireball Goblin Cage Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket Guards Electro Dragon
Fireball Electro Dragon
Rocket Fireball Electro Dragon
Fireball Valkyrie Rocket Guards
Fireball Rocket Valkyrie
Fireball Rocket Electro Dragon
Archers
Fireball Electro Dragon
Fireball Electro Dragon
Rocket Fireball Guards Electro Dragon
Rocket Fireball Valkyrie Electro Dragon
Fireball Archers Rocket Electro Dragon
Rocket Fireball
Fireball Rocket Electro Dragon
Fireball
Rocket Fireball Electro Dragon
Fireball Rocket Electro Dragon
Fireball Rocket
Rocket
Rocket Archers Fireball Electro Dragon
Rocket Fireball Valkyrie Electro Dragon
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball Electro Dragon
Fireball Valkyrie Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Rocket
Archers Fireball Electro Dragon
Rocket Electro Dragon Fireball Guards
Fireball
Fireball Rocket Electro Dragon
Rocket Fireball Electro Dragon
Rocket Fireball
Archers Fireball Rocket Guards Electro Dragon
Fireball Rocket Archers Electro Dragon
Fireball
Fireball Valkyrie Rocket Electro Dragon
Fireball Electro Dragon
Rocket Fireball
Electro Dragon
Electro Dragon Fireball Rocket Guards
Fireball Rocket Electro Dragon
Electro Dragon Fireball Rocket

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