My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Bowler Electro Wizard
Fireball
Inferno Tower Goblin Barrel Skeleton Army Bowler Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Bowler Electro Wizard
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Skeleton Army Electro Wizard Inferno Tower Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Bowler
Inferno Tower
Rocket
Mirror
Mirror
Arrows Goblin Barrel Rocket Skeleton Army
Goblin Barrel
Mirror Arrows Skeleton Army Bowler
Skeleton Army
Mirror Goblin Barrel
Bowler
Arrows Goblin Barrel Electro Wizard
Electro Wizard
Bowler

Defense Synergies 4 7

Arrows
Mirror Inferno Tower Bowler
Inferno Tower
Skeleton Army Electro Wizard Arrows Mirror
Rocket
Mirror
Arrows Skeleton Army Inferno Tower Bowler Electro Wizard
Goblin Barrel
Skeleton Army
Inferno Tower Mirror Electro Wizard
Bowler
Arrows Mirror Electro Wizard
Electro Wizard
Inferno Tower Mirror Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Rocket Skeleton Army Bowler Electro Wizard
Inferno Tower Skeleton Army Bowler Electro Wizard
Arrows Rocket Skeleton Army Bowler
Arrows Skeleton Army Bowler Electro Wizard
Inferno Tower Rocket Electro Wizard Arrows
Rocket Bowler Arrows Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Bowler Electro Wizard
Skeleton Army Electro Wizard Arrows Bowler
Arrows Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Bowler Rocket Electro Wizard
Rocket Skeleton Army Bowler Arrows Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Rocket Skeleton Army Bowler Electro Wizard
Arrows Inferno Tower Skeleton Army Bowler Electro Wizard
Arrows Skeleton Army Bowler Electro Wizard
Arrows Bowler Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Bowler Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Bowler Electro Wizard
Electro Wizard Arrows Rocket Bowler
Skeleton Army Inferno Tower Rocket Bowler Electro Wizard
Rocket Skeleton Army Bowler Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Bowler
Arrows Rocket Electro Wizard
Rocket Skeleton Army Inferno Tower Bowler Electro Wizard
Inferno Tower Skeleton Army
Rocket Electro Wizard Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower Bowler
Rocket Skeleton Army Arrows Bowler Electro Wizard
Rocket Skeleton Army Bowler Inferno Tower
Skeleton Army Bowler
Inferno Tower Skeleton Army Electro Wizard Rocket Bowler
Arrows Bowler Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Bowler Electro Wizard
Rocket Arrows
Arrows Rocket
Rocket Arrows Bowler
Arrows Rocket
Arrows Bowler
Arrows Bowler
Arrows
Rocket Bowler Electro Wizard
Rocket Arrows Bowler Electro Wizard
Arrows Rocket
Rocket Bowler
Arrows Rocket
Arrows
Rocket Arrows Bowler
Arrows Rocket Bowler
Arrows Rocket
Rocket
Rocket Arrows Bowler Electro Wizard
Rocket Arrows Bowler
Rocket Bowler
Rocket Arrows
Rocket Bowler
Rocket Arrows
Arrows Bowler
Arrows Bowler Electro Wizard
Arrows Bowler
Rocket Arrows
Arrows Electro Wizard
Rocket Electro Wizard
Bowler
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows Bowler
Electro Wizard Rocket Skeleton Army
Rocket Arrows Electro Wizard
Arrows
Rocket Bowler Electro Wizard
Arrows Bowler
Rocket Arrows
Rocket Bowler Electro Wizard
Rocket Electro Wizard
Rocket Bowler Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: