My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Barbarian Barrel P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Valkyrie Battle Ram Electro Wizard Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Battle Ram P.E.K.K.A Electro Wizard Magic Archer
Fireball
Battle Ram Electro Wizard Magic Archer
Poison
Bats Electro Wizard Magic Archer
Lightning
Valkyrie Battle Ram Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Valkyrie Battle Ram Electro Wizard Magic Archer Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Barbarian Barrel Valkyrie Battle Ram

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram Barbarian Barrel P.E.K.K.A
Valkyrie
Bats Battle Ram P.E.K.K.A Electro Wizard Magic Archer
Battle Ram
Magic Archer Bats Valkyrie Barbarian Barrel P.E.K.K.A Electro Wizard
Rocket
Barbarian Barrel
Bats Battle Ram P.E.K.K.A
P.E.K.K.A
Electro Wizard Magic Archer Bats Valkyrie Battle Ram Barbarian Barrel
Electro Wizard
P.E.K.K.A Valkyrie Battle Ram Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Valkyrie Electro Wizard

Defense Synergies 0 12

Bats
Valkyrie Barbarian Barrel P.E.K.K.A Electro Wizard
Valkyrie
Bats P.E.K.K.A Electro Wizard Magic Archer
Battle Ram
Rocket
Barbarian Barrel
Bats P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Bats Valkyrie Barbarian Barrel Electro Wizard
Electro Wizard
Bats Valkyrie Barbarian Barrel P.E.K.K.A Magic Archer
Magic Archer
Valkyrie Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Barbarian Barrel Electro Wizard Magic Archer
P.E.K.K.A Bats Valkyrie Electro Wizard
Rocket P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
Valkyrie Rocket Barbarian Barrel P.E.K.K.A
Barbarian Barrel Bats Valkyrie Electro Wizard Magic Archer
Bats Rocket Electro Wizard Magic Archer
Rocket Valkyrie Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Valkyrie Barbarian Barrel Electro Wizard
Bats Valkyrie Electro Wizard Barbarian Barrel Magic Archer
Bats Electro Wizard Magic Archer
P.E.K.K.A Bats Valkyrie Rocket Electro Wizard
Valkyrie Rocket Bats Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Rocket P.E.K.K.A Electro Wizard
Bats Valkyrie P.E.K.K.A Electro Wizard
Bats Valkyrie Barbarian Barrel Electro Wizard Magic Archer
Valkyrie Barbarian Barrel Bats Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Valkyrie Bats Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Rocket Barbarian Barrel Magic Archer
P.E.K.K.A Bats Valkyrie Rocket Electro Wizard
Valkyrie Rocket P.E.K.K.A Bats Barbarian Barrel Electro Wizard
P.E.K.K.A Valkyrie
Rocket Bats Electro Wizard Magic Archer
Rocket P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Electro Wizard Bats Valkyrie Barbarian Barrel Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
Rocket P.E.K.K.A Valkyrie Electro Wizard
Rocket P.E.K.K.A Valkyrie
Valkyrie Magic Archer
Electro Wizard Bats Valkyrie Rocket Barbarian Barrel P.E.K.K.A Magic Archer
Bats Valkyrie Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Rocket Barbarian Barrel
Barbarian Barrel Electro Wizard Magic Archer
Rocket Barbarian Barrel Magic Archer
Valkyrie Rocket Barbarian Barrel
Rocket Valkyrie Barbarian Barrel Magic Archer
Bats Rocket Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Rocket Bats Electro Wizard
Rocket Valkyrie Barbarian Barrel Electro Wizard Magic Archer
Rocket Magic Archer
Rocket Barbarian Barrel Magic Archer
Rocket Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Rocket Barbarian Barrel Magic Archer
Magic Archer Rocket Barbarian Barrel
Rocket Barbarian Barrel
Bats Rocket
Rocket Barbarian Barrel Electro Wizard Magic Archer
Rocket Valkyrie Barbarian Barrel Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Barbarian Barrel
Valkyrie Barbarian Barrel Magic Archer
Barbarian Barrel Electro Wizard Magic Archer
Magic Archer
Rocket Barbarian Barrel Magic Archer
Bats Electro Wizard Magic Archer
Rocket Electro Wizard Bats
Rocket Magic Archer
Rocket Electro Wizard Magic Archer
P.E.K.K.A
Rocket Magic Archer
Electro Wizard Bats Rocket Barbarian Barrel Magic Archer
Rocket Electro Wizard Magic Archer
Barbarian Barrel
Valkyrie Rocket Electro Wizard Magic Archer
Magic Archer
Rocket
P.E.K.K.A
Bats Rocket Electro Wizard Magic Archer
Bats Rocket Electro Wizard Magic Archer
Rocket Barbarian Barrel Electro Wizard Magic Archer

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