My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Furnace Baby Dragon
Zap
Furnace
Barbarian Barrel
Barbarians Furnace Electro Wizard
The Log
Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Barbarians Furnace Baby Dragon Electro Wizard
Poison
Barbarians Furnace Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Furnace Baby Dragon Electro Wizard Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Furnace Baby Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Baby Dragon The Log Electro Wizard
Furnace
Baby Dragon P.E.K.K.A
Rocket
Baby Dragon
Fireball Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Furnace Baby Dragon The Log
The Log
Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Baby Dragon

Defense Synergies 2 9

Barbarians
Furnace
Fireball
The Log Electro Wizard
Furnace
Barbarians Baby Dragon Electro Wizard
Rocket
The Log
Baby Dragon
Furnace P.E.K.K.A The Log
P.E.K.K.A
The Log Baby Dragon Electro Wizard
The Log
Fireball P.E.K.K.A Rocket Baby Dragon Electro Wizard
Electro Wizard
Fireball Furnace P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Baby Dragon The Log Electro Wizard
Barbarians P.E.K.K.A Furnace The Log Electro Wizard
Barbarians Furnace Rocket P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Furnace Electro Wizard
Barbarians Fireball Rocket P.E.K.K.A The Log
Fireball The Log Furnace Baby Dragon Electro Wizard
Furnace Rocket Electro Wizard Fireball Baby Dragon
Rocket Barbarians Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Furnace
Barbarians Electro Wizard
Barbarians Electro Wizard Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon Electro Wizard
Barbarians Furnace P.E.K.K.A Fireball Rocket The Log Electro Wizard
Fireball Rocket Barbarians Furnace Baby Dragon P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Furnace Electro Wizard
Barbarians Rocket Fireball Furnace P.E.K.K.A The Log Electro Wizard
Barbarians Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Barbarians Furnace Baby Dragon The Log Electro Wizard
Furnace Baby Dragon The Log Barbarians Fireball Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Fireball Furnace Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Rocket Baby Dragon The Log
Barbarians P.E.K.K.A Furnace Rocket The Log Electro Wizard
Rocket P.E.K.K.A Barbarians Fireball The Log Electro Wizard
Barbarians P.E.K.K.A
Fireball Furnace Rocket Baby Dragon Electro Wizard
Rocket P.E.K.K.A Barbarians Fireball Furnace Electro Wizard
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Electro Wizard Barbarians Fireball Baby Dragon The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Barbarians Fireball The Log Electro Wizard
Barbarians Rocket P.E.K.K.A Fireball
Barbarians Fireball Furnace Baby Dragon
Barbarians Electro Wizard Fireball Furnace Rocket Baby Dragon P.E.K.K.A The Log
Barbarians Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Rocket Fireball Baby Dragon The Log
Barbarians Fireball Rocket The Log
Fireball Rocket Furnace Baby Dragon The Log
Fireball Furnace Rocket Baby Dragon
Furnace Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Rocket Fireball Electro Wizard
Rocket Fireball The Log Electro Wizard
Fireball Rocket Baby Dragon
Rocket Fireball Baby Dragon The Log
Fireball Rocket Baby Dragon
Fireball Furnace Baby Dragon The Log
Rocket Fireball Furnace Baby Dragon The Log
Fireball Furnace Rocket Baby Dragon The Log
Fireball Rocket
Rocket
Rocket Fireball Baby Dragon The Log Electro Wizard
Rocket Fireball Baby Dragon The Log
Rocket Fireball Baby Dragon The Log
Rocket Fireball
Rocket The Log
Rocket Barbarians Fireball Baby Dragon The Log
The Log Fireball Furnace Baby Dragon
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log
Fireball Rocket Baby Dragon The Log
Fireball Furnace Baby Dragon Electro Wizard
Rocket Electro Wizard Fireball
Fireball
Fireball Rocket The Log
Rocket Fireball Electro Wizard
P.E.K.K.A
Rocket Fireball The Log
Electro Wizard Barbarians Fireball Rocket
Fireball Rocket Baby Dragon Electro Wizard
The Log Fireball
Fireball Rocket Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Rocket Fireball
P.E.K.K.A
Fireball Rocket Baby Dragon The Log Electro Wizard
Fireball Rocket Electro Wizard
Fireball Rocket Baby Dragon The Log Electro Wizard

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