My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Skeleton Army Sparky
Giant Snowball
Spear Goblins Bats Skeleton Army Witch
Zap
Spear Goblins Bats Skeleton Army Witch Sparky
Barbarian Barrel
Spear Goblins Skeleton Army Witch Sparky
The Log
Spear Goblins Skeleton Army Witch Sparky
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Bats Skeleton Army Witch
Royal Delivery
Spear Goblins Bats Skeleton Army Witch Sparky
Fireball
Skeleton Army Witch Sparky
Poison
Spear Goblins Bats Skeleton Army Witch Sparky
Lightning
Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Rocket Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Skeleton Army Giant Witch Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Sparky
Bats
Giant Sparky
Arrows
Giant Sparky
Giant
Bats Arrows Sparky Spear Goblins Rocket Witch
Rocket
Giant
Skeleton Army
Sparky
Witch
Giant
Sparky
Arrows Giant Spear Goblins Bats Skeleton Army

Defense Synergies 0 6

Spear Goblins
Bats Arrows Skeleton Army
Bats
Spear Goblins Sparky
Arrows
Spear Goblins Sparky
Giant
Rocket
Skeleton Army
Spear Goblins Sparky
Witch
Sparky
Bats Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Sparky
Skeleton Army Sparky Bats Witch
Rocket Skeleton Army Witch Sparky Bats
Skeleton Army Witch Sparky Bats
Arrows Rocket Skeleton Army Sparky
Arrows Skeleton Army Spear Goblins Bats
Bats Rocket Spear Goblins Arrows Witch
Rocket Arrows Sparky
Witch Sparky Skeleton Army
Skeleton Army Spear Goblins Sparky
Bats Skeleton Army Witch Spear Goblins Arrows
Arrows Spear Goblins Bats Witch
Skeleton Army Sparky Bats Rocket Witch
Rocket Skeleton Army Sparky Bats Arrows Witch
Skeleton Army Sparky
Rocket Skeleton Army Sparky
Sparky Bats Arrows Skeleton Army Witch
Arrows Spear Goblins Bats Skeleton Army Witch
Arrows Witch Spear Goblins Bats
Sparky
Skeleton Army Spear Goblins Bats Arrows Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Witch Sparky
Arrows Rocket
Skeleton Army Spear Goblins Bats Rocket Witch Sparky
Rocket Skeleton Army Bats Sparky
Skeleton Army Witch Sparky
Arrows Rocket Bats Witch
Rocket Skeleton Army Sparky Spear Goblins Bats Witch
Skeleton Army Sparky
Rocket Spear Goblins Bats Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Bats Witch Sparky
Rocket Skeleton Army Arrows
Rocket Skeleton Army Witch Sparky
Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Spear Goblins Bats Rocket
Bats Arrows Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Sparky
Arrows
Rocket Arrows Sparky
Arrows Rocket Sparky
Rocket Arrows Sparky
Arrows Spear Goblins Bats Rocket Witch
Arrows Witch Sparky
Arrows
Arrows
Rocket Bats Sparky
Rocket Arrows Sparky
Arrows Rocket
Rocket Sparky
Arrows Rocket
Arrows Sparky
Rocket Spear Goblins Arrows Witch Sparky
Arrows Rocket Sparky
Arrows Rocket Sparky
Bats Rocket Sparky
Rocket Arrows Sparky
Rocket Arrows Witch
Rocket Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows
Arrows Witch Sparky
Witch
Arrows Witch Sparky
Arrows Witch Sparky
Rocket Arrows Sparky
Bats Arrows Witch Sparky
Rocket Bats Witch
Sparky
Arrows Rocket Sparky
Rocket Arrows Sparky
Sparky
Rocket Arrows Sparky
Spear Goblins Bats Rocket Skeleton Army Witch
Rocket Arrows Witch
Arrows
Rocket Sparky
Arrows
Rocket Arrows Sparky
Sparky
Bats Rocket Witch Sparky
Bats Rocket Witch
Rocket Witch Sparky

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