My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Minions Hog Rider Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Knight Valkyrie Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Valkyrie Hog Rider Electro Wizard Inferno Dragon
Fireball
Minions Hog Rider Electro Wizard Inferno Dragon
Poison
Minions Electro Wizard
Lightning
Knight Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Valkyrie Hog Rider Electro Wizard Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Minions Hog Rider Arrows Electro Wizard
Minions
Knight Hog Rider Valkyrie Inferno Dragon
Valkyrie
Hog Rider Minions Electro Wizard
Hog Rider
Arrows Knight Minions Valkyrie Rocket Electro Wizard
Rocket
Hog Rider
Electro Wizard
Knight Valkyrie Hog Rider
Inferno Dragon
Minions

Defense Synergies 3 5

Arrows
Knight Valkyrie
Knight
Minions Electro Wizard Arrows
Minions
Knight Valkyrie Electro Wizard
Valkyrie
Minions Arrows Electro Wizard
Hog Rider
Rocket
Electro Wizard
Knight Minions Valkyrie Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Valkyrie Electro Wizard
Inferno Dragon Knight Minions Valkyrie Electro Wizard
Rocket Knight Minions Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Knight Minions Valkyrie Electro Wizard
Arrows Valkyrie Rocket
Arrows Minions Valkyrie Electro Wizard
Minions Rocket Electro Wizard Inferno Dragon Arrows
Rocket Arrows Valkyrie Electro Wizard
Inferno Dragon Minions
Knight Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Arrows Knight
Arrows Minions Inferno Dragon Electro Wizard
Knight Minions Valkyrie Rocket Electro Wizard
Valkyrie Rocket Arrows Minions Electro Wizard
Inferno Dragon Knight Electro Wizard
Rocket Electro Wizard Inferno Dragon
Arrows Knight Minions Valkyrie Electro Wizard
Arrows Knight Minions Valkyrie Electro Wizard
Arrows Valkyrie Knight Minions Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Arrows Knight Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard
Electro Wizard Arrows Knight Valkyrie Rocket Inferno Dragon
Knight Minions Valkyrie Rocket Electro Wizard
Valkyrie Rocket Knight Electro Wizard
Knight Valkyrie Inferno Dragon
Arrows Rocket Minions Electro Wizard
Rocket Knight Minions Valkyrie Electro Wizard
Knight Valkyrie Inferno Dragon
Rocket Electro Wizard Knight Minions Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Minions Valkyrie
Rocket Arrows Valkyrie Electro Wizard
Rocket Knight Valkyrie
Valkyrie
Electro Wizard Knight Minions Valkyrie Rocket Inferno Dragon
Arrows Minions Valkyrie Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Knight Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Minions Rocket
Arrows
Arrows
Arrows
Rocket Minions Electro Wizard
Rocket Arrows Knight Valkyrie Electro Wizard
Arrows Rocket
Rocket Knight
Arrows Minions Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows Electro Wizard
Rocket Arrows Valkyrie
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie
Inferno Dragon
Arrows Electro Wizard
Arrows
Rocket Arrows
Arrows Electro Wizard
Rocket Electro Wizard Minions
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Minions Rocket
Rocket Arrows Electro Wizard
Arrows
Knight Valkyrie Rocket Electro Wizard
Arrows
Rocket Arrows
Minions Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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