My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions Witch
Zap
Archers Minions Witch
Barbarian Barrel
Archers Tesla Witch
The Log
Archers Mini P.E.K.K.A Witch
Earthquake
Archers Tesla Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Mini P.E.K.K.A Witch
Fireball
Archers Minions Tesla Witch
Poison
Archers Minions Witch
Lightning
Tesla Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Minions Tesla Mini P.E.K.K.A Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Minions Tesla

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Giant
Minions
Giant Rage Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Giant Archers Minions Rage
Giant
Minions Mini P.E.K.K.A Rage Archers Rocket Witch
Rocket
Giant
Rage
Minions Giant Witch Mini P.E.K.K.A
Witch
Rage Giant

Defense Synergies 0 7

Archers
Minions Tesla Mini P.E.K.K.A Witch
Minions
Archers Tesla
Tesla
Archers Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Tesla Witch
Giant
Rocket
Rage
Witch
Archers Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Tesla
Mini P.E.K.K.A Minions Tesla Witch
Tesla Mini P.E.K.K.A Rocket Witch Archers Minions
Tesla Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A Rocket
Archers Minions Tesla
Minions Tesla Rocket Archers Witch
Rocket Tesla
Tesla Mini P.E.K.K.A Witch Minions
Archers Tesla Mini P.E.K.K.A
Archers Minions Witch Tesla
Minions Tesla Archers Witch
Tesla Mini P.E.K.K.A Minions Rocket Witch
Rocket Minions Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla
Rocket Tesla Mini P.E.K.K.A
Tesla Minions Mini P.E.K.K.A Witch
Tesla Archers Minions Witch
Witch Archers Minions Tesla
Mini P.E.K.K.A Tesla
Archers Minions Tesla Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla Witch
Archers Tesla Mini P.E.K.K.A Rocket
Minions Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Tesla
Tesla Mini P.E.K.K.A Witch
Rocket Archers Minions Tesla Witch
Mini P.E.K.K.A Rocket Archers Minions Tesla Witch
Mini P.E.K.K.A Tesla
Rocket Minions Mini P.E.K.K.A Witch
Witch Tesla
Minions Tesla Mini P.E.K.K.A Witch
Rocket
Mini P.E.K.K.A Rocket Tesla Witch
Archers Tesla Witch
Tesla Witch Archers Minions Mini P.E.K.K.A Rocket
Minions Archers Tesla Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket
Minions Rocket Witch
Archers Witch
Rocket Minions Mini P.E.K.K.A
Rocket
Archers Rocket
Rocket
Minions Rocket
Rocket Witch
Rocket
Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Archers Mini P.E.K.K.A
Rocket Witch
Rocket Minions
Rocket
Rocket
Rocket
Witch
Witch
Witch
Witch
Rocket
Archers Witch
Rocket Minions Witch
Mini P.E.K.K.A
Rocket
Rocket
Rocket
Archers Minions Rocket Witch
Rocket Archers Witch
Mini P.E.K.K.A Rocket
Rocket
Minions Rocket Witch
Rocket Witch
Rocket Witch

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