My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Goblins Archers
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Elite Barbarians
The Log
Goblins Archers Elite Barbarians
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Elite Barbarians
Fireball
Archers Elite Barbarians
Poison
Archers
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Rage Archers Fireball Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Rage Archers

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Elite Barbarians Fireball Goblins Archers Golem
Archers
Goblins Zap Elite Barbarians Golem
Elite Barbarians
Zap Rage Archers Fireball
Fireball
Zap Golem Elite Barbarians
Rocket
Golem
Rage
Elite Barbarians
Golem
Fireball Zap Archers Rocket

Defense Synergies 1 4

Goblins
Zap Archers
Zap
Fireball Goblins Archers Elite Barbarians
Archers
Goblins Zap
Elite Barbarians
Zap
Fireball
Zap
Rocket
Rage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball
Elite Barbarians Goblins Zap
Rocket Goblins Archers Elite Barbarians
Elite Barbarians Goblins
Elite Barbarians Fireball Rocket
Fireball Goblins Zap Archers
Rocket Zap Archers Fireball
Rocket Zap Fireball
Goblins Elite Barbarians
Elite Barbarians Goblins Archers
Goblins Archers Zap Fireball
Zap Archers Fireball
Zap Elite Barbarians Fireball Rocket
Fireball Rocket Goblins Zap
Elite Barbarians
Rocket Zap Elite Barbarians Fireball
Goblins Elite Barbarians Fireball
Fireball Goblins Zap Archers Elite Barbarians
Zap Archers Fireball
Elite Barbarians
Goblins Archers Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Rocket
Goblins Zap Elite Barbarians Rocket
Rocket Zap Elite Barbarians Fireball
Elite Barbarians
Fireball Rocket Zap Archers
Rocket Goblins Archers Elite Barbarians Fireball
Elite Barbarians
Zap Rocket Goblins Elite Barbarians Fireball
Elite Barbarians
Rocket Zap Elite Barbarians Fireball
Elite Barbarians Rocket Fireball
Archers Fireball
Elite Barbarians Goblins Zap Archers Fireball Rocket
Zap Archers Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Zap
Rocket Fireball
Fireball Rocket
Fireball Rocket Zap
Fireball Zap Rocket
Archers
Fireball Zap
Fireball Zap
Rocket Goblins Elite Barbarians Fireball
Rocket Zap Fireball
Fireball Zap Archers Rocket
Rocket Elite Barbarians Fireball
Fireball Rocket
Zap Elite Barbarians Fireball
Rocket Zap Fireball
Fireball Rocket
Fireball Rocket
Rocket
Rocket Zap Archers Fireball
Rocket Zap Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Rocket Zap
Elite Barbarians Zap Archers Fireball
Zap Rocket Fireball
Elite Barbarians Fireball
Zap Fireball Rocket
Zap Rocket Fireball
Rocket Fireball
Zap Archers Fireball Rocket
Fireball Rocket Zap Archers
Fireball
Fireball Rocket
Zap Fireball
Rocket Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket

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