My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Barbarians Dart Goblin Witch
Zap
Archers Minions Royal Giant Dart Goblin Witch
Barbarian Barrel
Archers Barbarians Dart Goblin Witch
The Log
Archers Barbarians Royal Giant Dart Goblin Witch
Earthquake
Archers Barbarians Witch
Arrows
Archers Minions Dart Goblin Witch
Royal Delivery
Archers Minions Barbarians Dart Goblin Witch
Fireball
Archers Minions Barbarians Dart Goblin Witch
Poison
Archers Minions Barbarians Dart Goblin Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Dart Goblin Barbarians Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Dart Goblin

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant
Arrows
Royal Giant Archers
Minions
Royal Giant
Barbarians
Royal Giant
Arrows Minions Dart Goblin Archers Rocket Witch
Dart Goblin
Royal Giant
Rocket
Royal Giant
Witch
Royal Giant

Defense Synergies 0 5

Archers
Minions Dart Goblin Witch
Arrows
Barbarians
Minions
Archers Dart Goblin
Barbarians
Arrows
Royal Giant
Dart Goblin
Archers Minions
Rocket
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Dart Goblin
Barbarians Minions Dart Goblin Witch
Barbarians Rocket Witch Archers Minions Dart Goblin
Barbarians Witch Minions Dart Goblin
Arrows Barbarians Rocket
Arrows Archers Minions Dart Goblin
Minions Dart Goblin Rocket Archers Arrows Witch
Rocket Arrows Barbarians Dart Goblin
Barbarians Witch Minions
Archers Barbarians Dart Goblin
Archers Minions Barbarians Dart Goblin Witch Arrows
Arrows Minions Archers Dart Goblin Witch
Barbarians Minions Rocket Witch
Rocket Arrows Minions Barbarians Dart Goblin Witch
Barbarians
Barbarians Rocket
Barbarians Arrows Minions Witch
Arrows Archers Minions Barbarians Dart Goblin Witch
Arrows Witch Archers Minions Barbarians Dart Goblin
Barbarians Dart Goblin
Archers Arrows Minions Barbarians Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Witch
Archers Arrows Rocket
Barbarians Minions Rocket Witch
Rocket Barbarians
Barbarians Witch
Arrows Rocket Archers Minions Dart Goblin Witch
Rocket Archers Minions Barbarians Dart Goblin Witch
Barbarians
Rocket Minions Barbarians Witch
Witch Barbarians Dart Goblin
Minions Barbarians Dart Goblin Witch
Rocket Arrows Barbarians
Barbarians Rocket Witch
Archers Barbarians Dart Goblin Witch
Barbarians Witch Archers Minions Dart Goblin Rocket
Arrows Minions Archers Barbarians Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Barbarians Dart Goblin Rocket
Rocket Arrows
Arrows Minions Dart Goblin Rocket Witch
Archers Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Rocket Minions
Rocket Arrows Dart Goblin
Archers Arrows Dart Goblin Rocket
Rocket Dart Goblin
Arrows Minions Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin Witch
Arrows Dart Goblin Rocket
Arrows Rocket
Minions Rocket
Rocket Archers Arrows Dart Goblin
Rocket Arrows Dart Goblin Witch
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Witch
Witch
Arrows Dart Goblin Witch
Arrows Witch
Rocket Arrows Dart Goblin
Archers Arrows Dart Goblin Witch
Rocket Minions Dart Goblin Witch
Arrows Dart Goblin Rocket
Rocket Arrows
Rocket Arrows
Archers Minions Barbarians Dart Goblin Rocket Witch
Rocket Archers Arrows Dart Goblin Witch
Arrows
Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows
Dart Goblin
Minions Dart Goblin Rocket Witch
Dart Goblin Rocket Witch
Dart Goblin Rocket Witch

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