My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Wizard Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Lumberjack
Zap
Prince
Barbarian Barrel
Rascals Elite Barbarians Valkyrie Wizard Electro Wizard Lumberjack
The Log
Rascals Elite Barbarians Prince Lumberjack
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Elite Barbarians Valkyrie Wizard Prince Electro Wizard Lumberjack
Fireball
Rascals Elite Barbarians Wizard Electro Wizard Lumberjack
Poison
Rascals Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Prince Electro Wizard Lumberjack
Rocket
Rascals Elite Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Poison Electro Wizard Lumberjack Rascals Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Poison Electro Wizard Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Prince Electro Wizard Lumberjack
Elite Barbarians
Valkyrie Wizard Lumberjack
Valkyrie
Elite Barbarians Prince Lumberjack Wizard Electro Wizard
Wizard
Elite Barbarians Valkyrie Prince Lumberjack
Poison
Prince
Prince
Valkyrie Rascals Wizard Poison Electro Wizard Lumberjack
Electro Wizard
Rascals Valkyrie Prince Lumberjack
Lumberjack
Valkyrie Rascals Elite Barbarians Wizard Prince Electro Wizard

Defense Synergies 1 11

Rascals
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Prince Electro Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Prince Electro Wizard Lumberjack
Poison
Electro Wizard
Prince
Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Poison Prince Lumberjack
Lumberjack
Valkyrie Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Elite Barbarians Lumberjack Rascals Valkyrie Prince Electro Wizard
Prince Lumberjack Rascals Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Prince Lumberjack Rascals Valkyrie Electro Wizard
Elite Barbarians Valkyrie Poison Prince Lumberjack
Rascals Valkyrie Electro Wizard Lumberjack
Electro Wizard Rascals Wizard Poison
Rascals Valkyrie Poison Electro Wizard
Rascals Elite Barbarians Prince Lumberjack
Elite Barbarians Rascals Valkyrie Prince Electro Wizard Lumberjack
Valkyrie Poison Electro Wizard Rascals Wizard Lumberjack
Rascals Wizard Poison Electro Wizard
Prince Lumberjack Rascals Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Rascals Poison Prince Electro Wizard Lumberjack
Elite Barbarians Rascals Prince Electro Wizard Lumberjack
Rascals Elite Barbarians Prince Electro Wizard Lumberjack
Wizard Rascals Elite Barbarians Valkyrie Poison Prince Electro Wizard Lumberjack
Rascals Elite Barbarians Valkyrie Wizard Prince Electro Wizard Lumberjack
Valkyrie Wizard Poison Rascals Electro Wizard Lumberjack
Elite Barbarians Prince Electro Wizard Lumberjack
Rascals Valkyrie Wizard Elite Barbarians Poison Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Lumberjack Elite Barbarians Prince Electro Wizard
Poison Electro Wizard Elite Barbarians Valkyrie Wizard Prince Lumberjack
Lumberjack Rascals Elite Barbarians Valkyrie Prince Electro Wizard
Valkyrie Prince Lumberjack Rascals Elite Barbarians Electro Wizard
Rascals Elite Barbarians Valkyrie Prince Lumberjack
Wizard Poison Rascals Electro Wizard
Rascals Prince Elite Barbarians Valkyrie Electro Wizard Lumberjack
Rascals Elite Barbarians Valkyrie Prince Lumberjack
Electro Wizard Elite Barbarians Valkyrie Poison Prince
Rascals Elite Barbarians Valkyrie Prince Lumberjack
Elite Barbarians Valkyrie Poison Prince Electro Wizard
Rascals Elite Barbarians Prince Valkyrie Wizard Lumberjack
Wizard Rascals Valkyrie
Rascals Elite Barbarians Electro Wizard Valkyrie Poison Prince Lumberjack
Valkyrie Poison Rascals Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Valkyrie
Poison Electro Wizard
Poison
Rascals Valkyrie Poison Prince
Wizard Poison Valkyrie
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Elite Barbarians Poison Prince Electro Wizard Lumberjack
Poison Valkyrie Wizard Prince Electro Wizard
Poison Wizard
Poison Elite Barbarians
Poison
Elite Barbarians Poison Prince
Wizard Poison
Wizard Poison
Poison
Wizard Poison Prince Electro Wizard
Valkyrie Wizard Poison
Poison Prince
Wizard Poison
Prince
Poison
Poison Valkyrie Wizard
Poison Wizard Electro Wizard
Wizard Poison Prince
Poison
Elite Barbarians Poison Wizard Electro Wizard
Electro Wizard Wizard Poison
Elite Barbarians
Poison Wizard
Poison Electro Wizard
Prince
Wizard Poison
Electro Wizard Prince
Poison Wizard Electro Wizard
Poison Rascals Valkyrie Wizard Prince Electro Wizard Lumberjack
Wizard Poison
Poison
Elite Barbarians Prince
Rascals Elite Barbarians Poison Electro Wizard
Poison Electro Wizard
Poison Prince Electro Wizard

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