My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Prince P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Baby Dragon Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Prince Graveyard
Giant Snowball
Guards Baby Dragon Princess Graveyard
Zap
Guards Prince Princess Graveyard
Barbarian Barrel
Rascals Elite Barbarians Guards Princess Graveyard
The Log
Rascals Elite Barbarians Guards Prince Princess Graveyard
Earthquake
Guards Graveyard
Arrows
Rascals Guards Princess Graveyard
Royal Delivery
Rascals Elite Barbarians Guards Baby Dragon Prince P.E.K.K.A Princess Graveyard
Fireball
Rascals Elite Barbarians Baby Dragon Princess
Poison
Rascals Guards Princess Graveyard
Lightning
Elite Barbarians Baby Dragon Prince
Rocket
Rascals Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Princess Baby Dragon Rascals Prince Graveyard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Princess Baby Dragon Rascals

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Baby Dragon Prince Graveyard
Elite Barbarians
Graveyard
Guards
Graveyard
Baby Dragon
Graveyard Rascals Prince P.E.K.K.A
Prince
Rascals Baby Dragon Princess Graveyard
P.E.K.K.A
Baby Dragon Princess Graveyard
Princess
Prince P.E.K.K.A
Graveyard
Baby Dragon Rascals Elite Barbarians Guards Prince P.E.K.K.A

Defense Synergies 0 8

Rascals
Baby Dragon Princess
Elite Barbarians
Guards
Baby Dragon Prince Princess
Baby Dragon
Rascals Guards Prince P.E.K.K.A
Prince
Guards Baby Dragon
P.E.K.K.A
Baby Dragon Princess
Princess
Rascals Guards P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Elite Barbarians P.E.K.K.A Rascals Prince
Prince P.E.K.K.A Rascals Elite Barbarians
Elite Barbarians Prince P.E.K.K.A Rascals Guards
Elite Barbarians Prince P.E.K.K.A Princess
Rascals Guards Baby Dragon
Rascals Baby Dragon Princess
Rascals Baby Dragon P.E.K.K.A
P.E.K.K.A Rascals Elite Barbarians Prince Princess
Elite Barbarians Guards Rascals Prince
Guards Rascals Baby Dragon Princess
Rascals Baby Dragon Princess
Prince P.E.K.K.A Rascals Elite Barbarians Guards
Rascals Guards Baby Dragon Prince P.E.K.K.A Princess
Elite Barbarians P.E.K.K.A Rascals Prince
Rascals Elite Barbarians Prince P.E.K.K.A
Rascals Elite Barbarians Prince P.E.K.K.A
Rascals Elite Barbarians Guards Baby Dragon Prince
Baby Dragon Rascals Guards Princess
P.E.K.K.A Elite Barbarians Prince
Rascals Elite Barbarians Guards Baby Dragon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Elite Barbarians Prince P.E.K.K.A
Elite Barbarians Baby Dragon Prince
Guards P.E.K.K.A Rascals Elite Barbarians Prince
Guards Prince P.E.K.K.A Rascals Elite Barbarians
P.E.K.K.A Rascals Elite Barbarians Guards Prince
Rascals Baby Dragon Princess
Rascals Guards Prince P.E.K.K.A Elite Barbarians
P.E.K.K.A Rascals Elite Barbarians Prince
P.E.K.K.A Elite Barbarians Baby Dragon Prince
P.E.K.K.A Guards
P.E.K.K.A Rascals Elite Barbarians Guards Prince
P.E.K.K.A Elite Barbarians Guards Prince
Rascals Elite Barbarians Prince P.E.K.K.A Guards
Rascals Baby Dragon Princess
Rascals Elite Barbarians Guards Baby Dragon Prince P.E.K.K.A
Rascals Elite Barbarians Baby Dragon P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Guards Baby Dragon
Baby Dragon Princess
Baby Dragon
Rascals Guards Prince
Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Elite Barbarians Guards Prince
Prince Princess
Baby Dragon Princess
Elite Barbarians Baby Dragon Princess
Baby Dragon Princess
Princess Elite Barbarians Baby Dragon Prince
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Prince Princess
Baby Dragon Princess
Baby Dragon Prince
Princess
Prince
Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Prince Princess
Baby Dragon
Elite Barbarians Baby Dragon Princess
Guards
Elite Barbarians
Princess
P.E.K.K.A Prince
Princess
Guards Prince Princess
Baby Dragon Princess
Rascals Baby Dragon Prince Princess
Baby Dragon Princess
Elite Barbarians Prince P.E.K.K.A
Rascals Elite Barbarians Guards Baby Dragon Princess
Princess
Baby Dragon Prince Princess

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