My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Witch Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Witch Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Rascals Witch Executioner Electro Wizard Graveyard
The Log
Rascals Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Rascals Witch Graveyard
Royal Delivery
Rascals Witch Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Rascals Witch Executioner Electro Wizard
Poison
Rascals Witch Executioner Electro Wizard Graveyard
Lightning
Witch Executioner Electro Wizard
Rocket
Rascals Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Electro Wizard Rascals Witch Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Electro Wizard Rascals

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Graveyard Witch Executioner
Rascals
Electro Wizard Graveyard
Tornado
Zap Executioner P.E.K.K.A Witch Graveyard
Witch
Zap Tornado P.E.K.K.A Graveyard
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Witch Executioner Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Rascals
Graveyard
Zap Electro Wizard Rascals Tornado Witch P.E.K.K.A

Defense Synergies 3 10

Zap
Electro Wizard Rascals Tornado Witch Executioner P.E.K.K.A
Rascals
Zap Tornado
Tornado
Executioner P.E.K.K.A Zap Rascals Witch Electro Wizard
Witch
Zap Tornado Electro Wizard
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Tornado Witch P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Zap Rascals Witch Executioner Electro Wizard
Tornado Witch P.E.K.K.A Rascals Executioner Electro Wizard
Witch P.E.K.K.A Rascals Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Rascals Executioner Electro Wizard
Tornado Electro Wizard Zap Rascals Witch Executioner
Zap Rascals P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Rascals Tornado
Tornado Rascals Electro Wizard
Witch Executioner Electro Wizard Zap Rascals Tornado
Executioner Zap Rascals Tornado Witch Electro Wizard
P.E.K.K.A Zap Rascals Witch Electro Wizard
Executioner Zap Rascals Tornado Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Rascals Electro Wizard
Tornado Zap Rascals P.E.K.K.A Electro Wizard
Rascals Tornado Witch Executioner P.E.K.K.A Electro Wizard
Zap Rascals Tornado Witch Executioner Electro Wizard
Zap Tornado Witch Executioner Rascals Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Rascals Witch Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner
P.E.K.K.A Zap Rascals Witch Electro Wizard
P.E.K.K.A Zap Rascals Tornado Electro Wizard
P.E.K.K.A Rascals Witch Executioner
Executioner Zap Rascals Tornado Witch Electro Wizard
Rascals P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Rascals
Zap P.E.K.K.A Electro Wizard Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Rascals Witch
P.E.K.K.A Zap Tornado Electro Wizard
Rascals P.E.K.K.A Witch Executioner
Rascals Witch Executioner
Rascals Witch Electro Wizard Zap Tornado Executioner P.E.K.K.A
Executioner Zap Rascals Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap Tornado Executioner Electro Wizard
Rascals
Executioner Zap
Executioner Zap Tornado Witch
Tornado Witch Executioner
Zap Tornado Executioner
Zap Tornado
Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner
Zap
Zap Witch Executioner
Executioner
Tornado
Zap Executioner Electro Wizard
Zap Tornado Witch
Tornado
Tornado
Zap
Zap Tornado Witch Executioner
Witch
Zap Tornado Witch Executioner Electro Wizard
Zap Tornado Witch
Zap Tornado
Zap Tornado Witch Executioner Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Witch
Zap Tornado Witch Executioner Electro Wizard
Rascals Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Rascals Tornado Witch Electro Wizard
Zap Tornado Witch Executioner Electro Wizard
Zap Tornado Witch Executioner Electro Wizard

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