My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Giant Skeleton
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Rascals Guards Giant Skeleton Electro Wizard
The Log
Rascals Mini P.E.K.K.A Hog Rider Guards Giant Skeleton
Earthquake
Hog Rider Guards
Arrows
Bats Rascals Guards
Royal Delivery
Bats Rascals Mini P.E.K.K.A Hog Rider Guards Giant Skeleton Electro Wizard
Fireball
Rascals Hog Rider Electro Wizard
Poison
Bats Rascals Guards Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Mini P.E.K.K.A Hog Rider Electro Wizard Rascals Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Rascals Mini P.E.K.K.A
Zap
Hog Rider Electro Wizard Bats Mini P.E.K.K.A Guards Giant Skeleton
Rascals
Bats Hog Rider Electro Wizard
Mini P.E.K.K.A
Bats Zap Hog Rider Giant Skeleton Electro Wizard
Hog Rider
Bats Zap Rascals Mini P.E.K.K.A Guards Giant Skeleton Electro Wizard
Guards
Zap Hog Rider
Giant Skeleton
Bats Zap Mini P.E.K.K.A Hog Rider Electro Wizard
Electro Wizard
Zap Rascals Mini P.E.K.K.A Hog Rider Giant Skeleton

Defense Synergies 3 12

Bats
Zap Rascals Mini P.E.K.K.A Giant Skeleton Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Rascals Guards Giant Skeleton
Rascals
Bats Zap
Mini P.E.K.K.A
Zap Electro Wizard Bats Guards
Hog Rider
Guards
Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Bats Zap Guards Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A Bats Zap Rascals Electro Wizard
Mini P.E.K.K.A Bats Rascals Giant Skeleton Electro Wizard
Mini P.E.K.K.A Bats Rascals Guards Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Bats Zap Rascals Guards Electro Wizard
Bats Electro Wizard Zap Rascals
Zap Rascals Giant Skeleton Electro Wizard
Mini P.E.K.K.A Rascals
Guards Rascals Mini P.E.K.K.A Giant Skeleton Electro Wizard
Bats Guards Electro Wizard Zap Rascals Giant Skeleton
Bats Zap Rascals Electro Wizard
Mini P.E.K.K.A Bats Zap Rascals Guards Giant Skeleton Electro Wizard
Bats Zap Rascals Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Rascals Electro Wizard
Zap Rascals Mini P.E.K.K.A Electro Wizard
Bats Rascals Mini P.E.K.K.A Electro Wizard
Bats Zap Rascals Guards Electro Wizard
Zap Bats Rascals Guards Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Rascals Bats Mini P.E.K.K.A Guards Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Guards Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A
Guards Giant Skeleton Bats Zap Rascals Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Giant Skeleton Bats Zap Rascals Electro Wizard
Giant Skeleton Rascals Mini P.E.K.K.A Guards
Bats Zap Rascals Electro Wizard
Rascals Mini P.E.K.K.A Guards Bats Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Rascals
Zap Giant Skeleton Electro Wizard Bats Mini P.E.K.K.A
Guards
Bats Rascals Mini P.E.K.K.A Guards Giant Skeleton
Zap Guards Giant Skeleton Electro Wizard
Rascals Mini P.E.K.K.A Giant Skeleton Guards
Rascals
Rascals Guards Electro Wizard Bats Zap Mini P.E.K.K.A Giant Skeleton
Bats Zap Rascals Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Rascals Guards Giant Skeleton
Zap
Bats Zap
Zap
Zap
Bats Mini P.E.K.K.A Guards Electro Wizard
Zap Electro Wizard
Zap
Zap
Zap
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Zap
Giant Skeleton
Zap
Zap
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats Guards
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Bats Guards
Zap Electro Wizard
Rascals Mini P.E.K.K.A Electro Wizard
Zap
Zap Giant Skeleton
Zap Bats Rascals Guards Giant Skeleton Electro Wizard
Bats Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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